ExedExes wrote:That's what I had to do, except I had only about 10 of them.alienjesus wrote:I beat mission 11 ( the rescue Delphi mission) using advanced strategy. I built two refineries early so I could pump out some turrets before NODs first wave of flametroops, followed by a war factory and 18 tanks. Then I walked right on through the base leaving a trail of destruction in my wake. Not many things stop 18 tanks.
Completed missions 13 & 14, and now I'm at the very last one. Looks like there's a lot to be concerned with here, so hopefully can get through it quickly.
I actually used some real strategy rather than 'tanks tank tanks tanks tanks' for mission 12, although it did involve several tanks. I built 5 engineers, sold off unnecessary buildings (barracks, comm centre), found the secret crate with $2000 in it, then built as many tanks as i could afford (4) and sold off my factory to have funds for fixing things. My 4 regular tanks i built went on some missions to destroy any SAM sites i found before coming back to be fixed if necessary, whilst my mammoth tank guarded my north base entrance and the rocket and tank i started with guarded the east. After that I sent 4 tanks, my mammoth tank and my rockets up to the area north of their base, shot through their wall and took out an advanced power plant. Whilst they dealt with the aftermath, I nipped in wuth an APC and stole the contruction site, airbase, hand of nod, another power plant and a silo easily. From there my vehicles took out all of theirs (but unfortunately copped it themselves) and my hand of nod pumped out some more engineers who stole the other silos and refinery, leaving me with loads of cash to clear up with.
Overall mission 12 was pretty easy, despite no source of income. Now for mission 13!

