4-button vs. 6-button layout - Which one do you prefer?

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BoringSupreez
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Re: 4-button or 6-button layout-Which one do you prefer?

Post by BoringSupreez »

sevin0seven wrote:
Flake wrote:six button, Saturn style. No contest.
RyaNtheSlayA wrote:6 button Saturn style all the way.
agree. :)
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Re: 4-button or 6-button layout-Which one do you prefer?

Post by marurun »

I love Capcom fighters, but sometimes I think having 3 different power levels of attacks is unnecessary. I don't think Street Fighter II would have been diminished in the least by having only 4 buttons instead of 6. So I guess, despite the fact that I tend to prefer Capcom fighters to SNK fighters, if only by just a little, I think a 4-button control scheme is easier to deal with.
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Re: 4-button or 6-button layout-Which one do you prefer?

Post by Mortalrift »

After getting a Mad Catz SF IV fightpad, I would say 6 button. I used to mess up the timing on strong attack super moves all the time with shoulder buttons. I like having 3 strength options, mapped to their own buttons.
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Re: 4-button or 6-button layout-Which one do you prefer?

Post by Breetai »

jalvarez82 wrote:I'm most comfortable with 4-button with an top L and R button setup.
I will never understand this. The only explanation is that you grew up with SFII on the SNES and just got used to it.

There is no way that is the most optimal setup.


As for the OP question, 4-buttons are enough. I don't see how SFII would have been much different with 4-buttons. Then again, I'm not exactly a hardcore professional player.

As for controllers, nothing beats the Saturn pad. It is perfection as far as d-pad controllers go.
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Re: 4-button or 6-button layout-Which one do you prefer?

Post by Dakinggamer87 »

Another vote for 6 button Saturn style
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Re: 4-button or 6-button layout-Which one do you prefer?

Post by Majors »

marurun wrote:I love Capcom fighters, but sometimes I think having 3 different power levels of attacks is unnecessary. I don't think Street Fighter II would have been diminished in the least by having only 4 buttons instead of 6. So I guess, despite the fact that I tend to prefer Capcom fighters to SNK fighters, if only by just a little, I think a 4-button control scheme is easier to deal with.
Some of the SNK games would use A+B and C+D for the now famous "Fierce" and "Roundhouse", so they had three levels also. Having the 6 buttons give you more options for creating combos.

Saturn pad for life! 6-on-the-face is how it should be.
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Re: 4-button or 6-button layout-Which one do you prefer?

Post by ZenErik »

I prefer 4 button fighters. No idea why people are talking about which controller is best. 5 buttons like Arcana Heart also works for me. Can still keep a finger on each button.

And if we ARE going to talk about controllers, I prefer arcade sticks. For 4 button fighters I prefer 3 on top and 1 on the bottom (thumb).
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Re: 4-button or 6-button layout-Which one do you prefer?

Post by Breetai »

Majors wrote:
marurun wrote:I love Capcom fighters, but sometimes I think having 3 different power levels of attacks is unnecessary. I don't think Street Fighter II would have been diminished in the least by having only 4 buttons instead of 6. So I guess, despite the fact that I tend to prefer Capcom fighters to SNK fighters, if only by just a little, I think a 4-button control scheme is easier to deal with.
Some of the SNK games would use A+B and C+D for the now famous "Fierce" and "Roundhouse", so they had three levels also. Having the 6 buttons give you more options for creating combos.

Saturn pad for life! 6-on-the-face is how it should be.
It still boggles my mind that Sony went with 4 face buttons on the PS1 (not to mention the 3DO and Jaguar).
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Re: 4-button or 6-button layout-Which one do you prefer?

Post by RyaNtheSlayA »

Breetai wrote: It still boggles my mind that Sony went with 4 face buttons on the PS1 (not to mention the 3DO and Jaguar).
I find it more mind boggling that Sega regressed and removed two buttons for the Dreamcast.
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Re: 4-button or 6-button layout-Which one do you prefer?

Post by Breetai »

RyaNtheSlayA wrote:
Breetai wrote: It still boggles my mind that Sony went with 4 face buttons on the PS1 (not to mention the 3DO and Jaguar).
I find it more mind boggling that Sega regressed and removed two buttons for the Dreamcast.
Also odd! 2D fighting games were still popular at the time, although not as much as in 1994/1995. That's a bit why I'm more surprised at the PS1 lacking them.
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