OK guys we have a "limits" article going up about the SNES in the future. We've written something about the following games, but I'm looking for others that might warrant an honorable mention or maybe ones that deserves a full entry that we've criminally overlooked. Maybe Racket has some more to add to the list on his part; I don't know. Here's the list so far in no particular order:
StarFox
F-Zero and Mario Kart
Axelay
Donkey Kong Country (series)
Yoshi's Island
Super Castlevania 4
Secret of Mana
Stunt Race FX
Contra 3
Super R-Type and Gradius 3
MegaMan X2 and X3
Street Fighter II (series)
Street Fighter Alpha 2
What did I miss and why should we mention it?
BTW this is my last post until at least July 22 - I'm on vacation, baby. Peace.
Games that Pushed the Limits of SNES - Forum help plz
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RadarScope1
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- ZenLogikos
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I don't think Mario Kart should be in.
Maybe in games that redefined the SNES but sure not in games that pushed the limits imho.
Plus the statement that you want to show is already covered enough with F-Zero being in.
Sorry my English
Maybe in games that redefined the SNES but sure not in games that pushed the limits imho.
Plus the statement that you want to show is already covered enough with F-Zero being in.
Sorry my English
Owner of: White Saturn, Black Saturn, Regulation 7 Dreamcast, White Dremcast, Purple GameCube, Resident Evil 4 GameCube, Super Nintendo, Wii, Nintendo 64, Nintendo DS, Nintendo DS Lite, PlayStation, PlayStation 2, PSP, Black XBOX, Crystal XBOX, XBOX 360, GameBoy.
Looking Forward: NEO GEO AES, NEO GEO CD, Neo Geo Pocket Color, Megadrive, GameGear.
Looking Forward: NEO GEO AES, NEO GEO CD, Neo Geo Pocket Color, Megadrive, GameGear.
- tylerbgood
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Mario Kart definitely pushed the limits more than F-Zero did. Kart used the DSP chip to enhance the Mode 7 graphics; F-Zero used Mode 7, but had no enhancement chip.Ender wrote:I don't think Mario Kart should be in.
Maybe in games that redefined the SNES but sure not in games that pushed the limits imho.
Plus the statement that you want to show is already covered enough with F-Zero being in. :wink:
Sorry my English :oops:
Also, I think Super Mario RPG: Legend of the Seven Stars should be on the list. It took advantage of the SA-1 which provided Memory Mapping, Increased RAM capacity, a higher clock speed, and more. Plus it was the first (only?) RPG for SNES to use 3D graphics from SGI. (SGI did the 3D in the Donkey Kong County series)
- latenitevacancy
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