o.pwuaioc wrote:isiolia wrote:Because the only time that the developer sees a cut of the sale is that first time. No matter what happens with that copy afterwards, it's one sale (for them) in a volume based industry.
Any company worth it's salt would care more about
future sales than about immediate ones. That's why, as mentioned earlier, Microsoft took a loss when selling their Xbox, because they wanted to make up that money earlier. The used game market helps people buy more games, thus translating into more sales. It's a fallacy to assume that everyone who buys a used copy
would otherwise buy a new one, likewise with piracy. I might download an expensive computer program that I would not in a thousand years want to buy. Is that a loss? If a company sees profit in future sales because of a used sale, the support is clear and there is no loss.
Say, for example, you're a game developer, and you need to sell 100,000 copies of your newly released game in order to break even.
You sell 50,000 units, and wind up declaring bankruptcy and shutting down. Yet you can see from XBL and PSN logins that 150,000 unique systems have played your game.
Future sales are fairly meaningless to you, because your company no longer exists. Technically, your game could have had 2/3 the actual playerbase it did and still kept you in business if all copies sold were new.
I'd doubt you'd consider the 100,000 people who played your game, and presumably paid someone for it, as "supporting" your company.
Obviously, it's over-simplified, but the key point is that there's a balance to strike. The grey-area, indirect support of the industry can swing either way in terms of new game sales, but if developer complaints (and the frequency of developer downsizing/shuttering) are an indication, there's more harm than good being done of late.
Other factors, IMO, are somewhat unrelated. MS took a loss on the 360
hardware because they make money with licensing, accessories, and so on. It's a typical strategy even outside of gaming.
The only company that doesn't usually do that is Nintendo, but AFAIK they started to with the 3DS when they did the price cut.
Piracy is a slightly different issue as well, since the mentality of "supporting" a developer is never there.
Jmustang1968 wrote: I am not villifying used game sales, you do what you have to, I just refute that it doesn't help the industry much.
Exactly. Well, I think refuting that it doesn't help much is not your intended meaning, but still
