Street Fighter x Tekken

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dunpeal2064
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Re: Street Fighter x Tekken

Post by dunpeal2064 »

Flake wrote:The only thing I do not like about this game is that Capcom accidentally included Tekken characters instead of SNK fighters. An honest mistake, I am sure.
:lol: This game is most likely the "X-men vs SF" of a new series. It only makes sense for them to go to Namco vs Capcom after this... and actually make it a fighter and not a srpg or whatever namco x capcom was.
ZenErik wrote: Indeed. Ability level comes into play too. Like a lot of the counter stops in shmups. I'm not even good enough to run into those issues in most shmups. But when and if I do get to such a level, it may ruin the fun for me.
lets not get started on that counterstop. Lol.
Last edited by dunpeal2064 on Thu Mar 15, 2012 4:58 pm, edited 2 times in total.
ZenErik
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Re: Street Fighter x Tekken

Post by ZenErik »

Flake wrote:The only thing I do not like about this game is that Capcom accidentally included Tekken characters instead of SNK fighters. An honest mistake, I am sure.
Personally I would have preferred Namco Bandai vs Capcom.

We've got Soul Calibur, Tekken, The iDOLM@STER, Taiko no Tatsujin, Gundam, Tales of, etc. characters vs Capcom characters. Would have been an instant purchase for me with iM@S and/or Taiko characters.
My B/S/T thread! :)
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EVOLghost
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Re: Street Fighter x Tekken

Post by EVOLghost »

the7k wrote:
noiseredux wrote:@7k... I can see your ire as tournament player. But I can't seem to make my self feel disgusted by a video game that I find fun to play.
Hey, I thought it was fun.

Well, at least more fun than SSF4.

Still not letting Capcom get one cent out of me, though. Last thing I want is for Darkstalkers 4 to have this same sort of pay-to-win bullshit in it.


Uhh...>I highly doubt Darkstalkers 4 or any future fighting game will have this "pay-to-win" thing goin' on. The gems are to make the game more casual plain and simple. So far tourneys and the such have not been using gems.


and to be honest, when people REALLY start figuring this game out, the gems may in fact be necessary. I mean....the Tekken characters are REALLY good in this game....like....really good imo...and that may be why they implemented the gem system....well that's whatI think at least.
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the7k
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Re: Street Fighter x Tekken

Post by the7k »

ZenErik wrote:
Flake wrote:The only thing I do not like about this game is that Capcom accidentally included Tekken characters instead of SNK fighters. An honest mistake, I am sure.
Personally I would have preferred Namco Bandai vs Capcom.

We've got Soul Calibur, Tekken, The iDOLM@STER, Taiko no Tatsujin, Gundam, Tales of, etc. characters vs Capcom characters. Would have been an instant purchase for me with iM@S and/or Taiko characters.
Yeah, I also wanted Namco X Capcom turned into a fighter - although I loved the SRW-style strategy game that it was. I was never that fond of Street Fighter and the only Tekken I put a lot of time into was Tekken 3.

I seriously wanted to do a Felicia/King tag-team in a fighter, though. Loved using them in NxC.
EVOLghost wrote: Uhh...>I highly doubt Darkstalkers 4 or any future fighting game will have this "pay-to-win" thing goin' on. The gems are to make the game more casual plain and simple. So far tourneys and the such have not been using gems.


and to be honest, when people REALLY start figuring this game out, the gems may in fact be necessary. I mean....the Tekken characters are REALLY good in this game....like....really good imo...and that may be why they implemented the gem system....well that's whatI think at least.
All of Capcom's latest fighters have had something in it that is made to appeal to the casual market. It started off fairly simple (elimination of Alpha Counters and Parries in SF4 to give way to Ultras and Focus Attacks), started to get overpowering (X-Factor and Team Aerial Exchanges), and now it's flatly crossed the line with SFxT.

I have no doubt that Darkstalkers 4 will also have some ridiculous mechanic in it to appeal to casuals - and if you really think that they won't add pay-to-win mechanics to DS4 if they prove financially successful in SFxT, then I have a bridge to sell you.

This is friggin' Capcom we're talking about. When have they NOT taken the chance to rape us of our cash? While before it's all been through fairly ignorable DLC costumes or rarely occurring DLC characters/expansions, it's an entirely new level with this. Capcom is definitely testing the waters with this, seeing just how far they can go - and if people buy it hook, line and sinker - do you really think they'll retreat? Do you really think that?
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Re: Street Fighter x Tekken

Post by mjmjr25 »

With respect, there are far more "casuals" than whatever the opposite of casuals would be, fanatics? Dunno.

Of course they are going to appeal to casuals - it's necessary to be successful, it's a niche industry already, it's a niche genre in that niche industry, you expect them to cater to a niche segment of a niche genre in a niche industry...and be succesful?
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dunpeal2064
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Re: Street Fighter x Tekken

Post by dunpeal2064 »

Cave does it ;)

Just bein a dick though, I still agree with ya, can't blame em for wantin to make money
mjmjr25

Re: Street Fighter x Tekken

Post by mjmjr25 »

dunpeal2064 wrote:Cave does it ;)

Just bein a dick though, I still agree with ya, can't blame em for wantin to make money
I would say CAVE caters to the masses of a niche market while also catering to the niche "scoring" afficianados. With CAVE's product, they do not produce a product that alienates either the casuals or the fanatics.

I enjoyed their stuff as a casual and now i'm a friggin nut for their stuff an love it more.
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dunpeal2064
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Re: Street Fighter x Tekken

Post by dunpeal2064 »

yeah, I think they did it perfectly. Appeal to casuals, but keep the appeal to the niche niche fans.

Don't wanna derail though, I was just bein a smartass xD
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the7k
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Re: Street Fighter x Tekken

Post by the7k »

mjmjr25 wrote:With respect, there are far more "casuals" than whatever the opposite of casuals would be, fanatics? Dunno.

Of course they are going to appeal to casuals - it's necessary to be successful, it's a niche industry already, it's a niche genre in that niche industry, you expect them to cater to a niche segment of a niche genre in a niche industry...and be succesful?
Do casuals like it when they see an opportunity, go for it, and then get Shoryuken'd -> FADC -> Ultra to lose the match?

Do casuals like it when their opponent makes a blatant mistake, they go to punish, and then they X-Factor to make the move safe and proceed to destroy them by spamming Cr.L into combo into launcher into air combo into Lv3 Hyper?

And now, we can add auto-block and auto-throw tech gems to the list of things that will affect newbies just as much if not more than vets. Nobody likes this shit except when the luck happens to shine on them for the moment.

You can appeal to casuals without defecating on your hardcore fans. Interesting single-player modes (Why is Survival and Time Attack such a rarity these days?), fan-favorite characters (SNK fans asked for Mai, and they got her. Capcom fans asked for Mega Man, and they got... that thing.), and a solid tutorial for getting newbies familiar with the system on a character-by-character basis (which NO ONE has done yet, as far as I can tell) are good ways to appeal to casuals without destroying a game.

Does not matter how you spin it - having to fight some guy in a Ranked Match with the Lv3 Ultimate Defense Gem, which gives nullification on chip, auto-block and auto-throw tech at no meter cost is going to be an absolutely painful experience, no matter how seriously you take the game.
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CFFJR
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Re: Street Fighter x Tekken

Post by CFFJR »

the7k wrote:and a solid tutorial for getting newbies familiar with the system on a character-by-character basis (which NO ONE has done yet, as far as I can tell)
Dead or Alive does this to a degree (though bringing up DOA is usually the moment when someone squeals about how its not a "real" fighter, whatever that crap means).

Anyway, I believe this started in DOA3, though I could be wrong. You can go into the practice with any character, and within the practice menus, start up a minimalist tutorial that takes you through every single one of your selected character's moves. It shows you the button combinations one at a time, and you must complete each move successfully before it allows you to move on to the next one.

Its a good way to quickly get familiar with every character's quirks, including the different forms some of them can take and the options they open up. Its particularly interesting for grappling characters, when you can see how many throw combos they each have.

I would greatly appreciate a mode like this in other fighters. Not some nightmarish combo challenge mode (I'm just pissing, those can be fun sometimes), just a simple run through of each move to teach you something about where to start with a character.
GameSack wrote:That's right, only Sega had the skill to make a proper Nintendo game.
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