mjmjr25 wrote:With respect, there are far more "casuals" than whatever the opposite of casuals would be, fanatics? Dunno.
Of course they are going to appeal to casuals - it's necessary to be successful, it's a niche industry already, it's a niche genre in that niche industry, you expect them to cater to a niche segment of a niche genre in a niche industry...and be succesful?
Do casuals like it when they see an opportunity, go for it, and then get Shoryuken'd -> FADC -> Ultra to lose the match?
Do casuals like it when their opponent makes a blatant mistake, they go to punish, and then they X-Factor to make the move safe and proceed to destroy them by spamming Cr.L into combo into launcher into air combo into Lv3 Hyper?
And now, we can add auto-block and auto-throw tech gems to the list of things that will affect newbies just as much if not more than vets. Nobody likes this shit except when the luck happens to shine on them for the moment.
You can appeal to casuals without defecating on your hardcore fans.
Interesting single-player modes (Why is Survival and Time Attack such a rarity these days?), fan-favorite characters (SNK fans asked for Mai, and they got her. Capcom fans asked for Mega Man, and they got... that thing.), and a solid tutorial for getting newbies familiar with the system on a character-by-character basis (which NO ONE has done yet, as far as I can tell) are good ways to appeal to casuals without destroying a game.
Does not matter how you spin it - having to fight some guy in a Ranked Match with the Lv3 Ultimate Defense Gem, which gives nullification on chip, auto-block and auto-throw tech at no meter cost is going to be an absolutely painful experience, no matter how seriously you take the game.