I was hoping it would come out great, but it seems it keeps the Law system (with some changes) and still uses that "learn skills from equipment" gimmick of the first. I'll probably still like it, when I eventually play it (maybe in some years time). Plus, apparently the touch screen controls weren't implemented that well, which is a shame.
I wish they did Tactics Ogre DS instead of FFT DS... That series has no BS Law systems or learning from items and is still deep.
Ivo.
Final Fantasy Tactics A2 (DS)
- SpaceBooger
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Re: Final Fantasy Tactics A2 (DS)
I wish the FFT A for GBA and DS were not so kid-like. I would rather them be more like the original one that does not involve children at school or the law system.Ivo wrote:I wish they did Tactics Ogre DS instead of FFT DS... That series has no BS Law systems or learning from items and is still deep.
Ivo.
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I was unsure about this one as well. Thanks for the heads up.
My brother and I picked up War of the Lions for half price a few days ago and hes been playing it obsessively ever since. I'd rather play the original again then FFT A2 anyways. It frustrates me what S-E have down with the GBA and DS iterations. Lack of narrative, good but not out of this world sound (I own the PSone OST and it is simply divine) and just a flood of "busy work" missions with no drive.
My brother and I picked up War of the Lions for half price a few days ago and hes been playing it obsessively ever since. I'd rather play the original again then FFT A2 anyways. It frustrates me what S-E have down with the GBA and DS iterations. Lack of narrative, good but not out of this world sound (I own the PSone OST and it is simply divine) and just a flood of "busy work" missions with no drive.
