dsheinem wrote: Who are these "clinically retarded people" that you hate so much? What a bigoted prick you must be IRL.
Where did I say that I hate those people? If the game developers/publishers think its nessecary to have things like PRESS THE A BUTTON TO JUMP/OPEN THE DOOR at you all the time, then either they are seriously underestimating the intelligence of your average casual gamer, or those games were developed clinically retarded people in mind.
If you have played World of Warcraft before any expansions and then played it in 08-12, you know exactly what Im talking about when I use the term catering to casuals. And this is a PC MMORPG. Good game to study as it changes with time, new expansion and its affected by the changing playerbase and new trends in video game industry.
dsheinem wrote:
examples of what?
dsheinem wrote: Why the fuck am I wasting my time on you anyway?
Defining games and succesful games made by small/starting game studios.
dsheinem wrote:I'm saying that if you want to claim there's no/less innovation in modern gaming than you need to be able to back it up with something other than "because it isn't like the 'golden age'".
I think if you make a list of your favorite games of this current generation and I make a list of my favorite 1990s games and then we analyze those games together, we will get better results than we will if I look up the list of most sold games on current platforms or analyze the games I personally own for current gen platforms.
Im a mainstream gamer. During 1990s many games that I bought were innovative in some way, even though I wasnt searching for innovative games, I just bought what was popular. Most (not all) of the games I have played during this generation that I bought because I heard a lot of praise about them felt like they didnt have anything terribly new up their sleeves. Something that was done before, now with better graphics.
Some of the new IPs were innovative during their first go but most the sequels didnt add enough to be considered innovative, they were just good games. Nothing wrong with that and Im not implying that Mega Man 6 was some how innovative.
I will use one of my favorite games from the latter half of the 1990s as an example. First Crash Bandicoot -something new. The second? Pretty much like the first, nothing new here. The third one? Time attack, a new dimension to the gameplay. Speed running isnt the most original of ideas, but the thought that you have to see the levels in a new light and use the environment and enemies to make new more quick paths for yourself is sort of innovative. You could say that Sonic invented that, but I think that by adding a new gameplay element like that to an old franchise, they made sure that the series didnt become stale. Its great how time attack in Crash 3, Sonic Generations and Donkey Kong Country Returns makes you rethink the paths you choose in level and think of new ways to save some time on your run. Its understandable if you think thats not enough to make Crash 3 an innovative title. Thats what happens with sequels usually, game devs dont want to fix whats not broken and end up having a series that becomes stale and repetitive.
Ok. Two examples from this generation.
BioShock. Great storyline. The game tries to be like System Shock, but the storyline, overall theme of the game, graphic look, enemy design etc was very unique. No one had thought of mixing up FPS with Ayn Rand, 1940s fashion and architecture, steampunk etc before. An innovative title in my books.
Red Dead Redemption. Great storyline, I think I enjoyed it more than BioShock, but it was pretty much GTA with horses. Generic western themes. Nothing wrong with that, I just dont feel like there was much of any actual innovation in the game, just a brilliantly executed game with good writing, music, graphics, gameplay etc.