PS3 Titles Worth Playing

Level up here
User avatar
MrPopo
Moderator
Posts: 24190
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: PS3 Titles Worth Playing

Post by MrPopo »

Yeah, I thought XIII had a fantastic combat system. But then again, I liked playing with the gambits of XII, so maybe I like figuring out how to get an automated system to work for me rather than micromanaging every turn.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
brunoafh
Next-Gen
Posts: 5389
Joined: Mon Aug 16, 2010 10:20 am
Location: South Carolina

Re: PS3 Titles Worth Playing

Post by brunoafh »

The battle system is one of my biggest complaints about FF XII and XIII. The games literally play themselves. I suppose I can see how it would appeal to some, but for me it feels mind numbing.
Gamerforlife
Next-Gen
Posts: 10184
Joined: Thu Jul 12, 2007 5:15 pm
Location: Florida

Re: PS3 Titles Worth Playing

Post by Gamerforlife »

brunoafh wrote:The battle system is one of my biggest complaints about FF XII and XIII. The games literally play themselves. I suppose I can see how it would appeal to some, but for me it feels mind numbing.
It's hard to appreciate the game's combat until you get to Gran Pulse. That's when the enemies get harder and the game takes off the training wheels and let's you do what you want with your party. It also introduces optional enemies for you to hunt down, some of which are brutally difficult to take down. FF games have never shied away from being uber cheap when it comes to tough, optional enemies and bosses. These require you to properly manage your party during combat as well as have the right character set ups and strategies for a chance to survive, much less get five star ranks. At that point in the game, you feel very much in control because if you're not, you're dead.

I'll admit though, like Popo said, FFXII and FFXIII feel a little more strategy oriented in that your characters will attack, heal, etc. on their own, but you have to play commander and make sure you're making everyone take the right actions. It's less about manually controlling every single thing your characters do and more about managing your team like a coach. That seems to be the direction the series has taken, but I like it. I thought FFXII's gambit system was great too
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
User avatar
BoneSnapDeez
Next-Gen
Posts: 20148
Joined: Mon May 02, 2011 1:08 pm
Location: Maine

Re: PS3 Titles Worth Playing

Post by BoneSnapDeez »

Eternal Sonata is the best one.

As far as exclusives go, check out Hyperdimension Neptunia, Ar tonelico Qoga: Knell of Ar Ciel, Atelier Rorona: The Alchemist of Arland, and Demon's Souls.
User avatar
MrPopo
Moderator
Posts: 24190
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: PS3 Titles Worth Playing

Post by MrPopo »

Gamerforlife wrote:
brunoafh wrote:The battle system is one of my biggest complaints about FF XII and XIII. The games literally play themselves. I suppose I can see how it would appeal to some, but for me it feels mind numbing.
It's hard to appreciate the game's combat until you get to Gran Pulse. That's when the enemies get harder and the game takes off the training wheels and let's you do what you want with your party. It also introduces optional enemies for you to hunt down, some of which are brutally difficult to take down. FF games have never shied away from being uber cheap when it comes to tough, optional enemies and bosses. These require you to properly manage your party during combat as well as have the right character set ups and strategies for a chance to survive, much less get five star ranks. At that point in the game, you feel very much in control because if you're not, you're dead.
This, very much so. You end up doing a lot of paradigm flipping once you get to this point in the game, not to mention the various custom paradigms you might create for single encounters. At this point what the game does is automate some of the false choices in previous games. For example, your ravager is your black mage. When you cast black magic you want to hit enemy weakness, if they have none then you just want to use magic that is neutral on them (not halved/blocked/absorbed). But if your enemy has no elemental weaknesses/resistances you don't care if it's a Firaga or a Thundaga spell; they each have the same spell power. The way you learn an enemy's elemental properties is either trial and error or using libra. There is essentially no skill involved in black magic skill selection; either you know their weakness or you don't. So removing that aspect from the player (through auto-battle) retains the core play of a black magician, which is hitting enemy weaknesses through spells. This gets accomplished in XIII through the stagger bar and through general enemy resistances; a triple rav party can destroy certain enemies MUCH faster than a triple com.
I'll admit though, like Popo said, FFXII and FFXIII feel a little more strategy oriented in that your characters will attack, heal, etc. on their own, but you have to play commander and make sure you're making everyone take the right actions. It's less about manually controlling every single thing your characters do and more about managing your team like a coach. That seems to be the direction the series has taken, but I like it. I thought FFXII's gambit system was great too
I think this is why I really like the two Ogre Battle games and Soul Nomad. Those games are more about building good units and matching them up against enemy units properly. The actual battles play without your involvement.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
User avatar
DomitorInvictus
24-bit
Posts: 126
Joined: Sun Jul 31, 2011 12:38 pm

Re: PS3 Titles Worth Playing

Post by DomitorInvictus »

I plan on giving Hyperdimension Neptunia MK II a try, but that version only because it promises to fix some of the problems of the first.
User avatar
noiseredux
Next-Gen
Posts: 38148
Joined: Fri Nov 14, 2008 1:09 pm
Contact:

Re: PS3 Titles Worth Playing

Post by noiseredux »

DomitorInvictus wrote:I plan on giving Hyperdimension Neptunia MK II a try, but that version only because it promises to fix some of the problems of the first.
like I said, I'm a big fan of the first. But the 2nd looks like it's going to really tighten about a lot of loose ends. I think it could bring in a lot of new fans actually.
Image
brunoafh
Next-Gen
Posts: 5389
Joined: Mon Aug 16, 2010 10:20 am
Location: South Carolina

Re: PS3 Titles Worth Playing

Post by brunoafh »

noiseredux wrote:like I said, I'm a big fan of the first. But the 2nd looks like it's going to really tighten about a lot of loose ends. I think it could bring in a lot of new fans actually.
Might bring me in. I loved the general idea of the first game, but the gameplay just looked so bland. An improved battle system would increase my interest in the game tenfold, as the battle system was pretty much my only gripe.
Hazerd
Next-Gen
Posts: 3395
Joined: Sun May 29, 2011 5:40 pm

Re: PS3 Titles Worth Playing

Post by Hazerd »

Is there even 10 RPG's on the PS3?
Image
brunoafh
Next-Gen
Posts: 5389
Joined: Mon Aug 16, 2010 10:20 am
Location: South Carolina

Re: PS3 Titles Worth Playing

Post by brunoafh »

Hazerd wrote:Is there even 10 RPG's on the PS3?
Yes, there are dozens. Close to 100 of them. It's a Sony console, of course there is going to be an abundance of RPGs.
Post Reply