Watched the youtube vid, and I need new pants now. Game looks saweet!
Buncha spoiled brats bitchin about any and every thing they can, as if new well-crafted shmups are a dime a dozen.
Gonna have to play some DOJ to sate
DoDonPachi Saidaioujou
- dunpeal2064
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Re: DoDonPachi Saidaioujou
Also, apparently they're doing Mushihimesama HD on the 360 as their last hurrah for this gen.
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Re: DoDonPachi Saidaioujou
I'm so excited for Mushi HD but sad that it'll be their last for the 360.MrPopo wrote:Also, apparently they're doing Mushihimesama HD on the 360 as their last hurrah for this gen.
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Re: DoDonPachi Saidaioujou
Erik and I were discussing this in PM.MrPopo wrote:Also, apparently they're doing Mushihimesama HD on the 360 as their last hurrah for this gen.
Its great to hear they are porting this game. The question hanging in the air is: Will this port contain the fabled Mushihimesama Blue Label, that has updated scoring similar to Futaris? Maybe they'll make it available via a $15 dlc, as they have with futari and dai fukkatsus black labels.
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Re: DoDonPachi Saidaioujou
You 100% sure about that? If the display was stretched, circular items (such as the helicopter rotor that appears at about :31), should be an oval. Looks like a perfect circle to me...ZenErik wrote:
Gameplay on this display is stretched, BTW. It is still a 3:4 game. Not 9:16.
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Lokkenjawnz
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Re: DoDonPachi Saidaioujou
Yeah I'm with Zen here, that looks like it's native 9:16. There's a decent amount of circular things, especially the attacks of the boss, which are pretty clearly circular. I don't think I've play a 9:16 shmup before! Looks freaking amazing!ZenLogikos wrote:You 100% sure about that? If the display was stretched, circular items (such as the helicopter rotor that appears at about :31), should be an oval. Looks like a perfect circle to me...ZenErik wrote:
Gameplay on this display is stretched, BTW. It is still a 3:4 game. Not 9:16.
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Re: DoDonPachi Saidaioujou
It's 3:4 standard vert. Confirmed by people that were actually at the Cave location test.Lokkenjawnz wrote:Yeah I'm with Zen here, that looks like it's native 9:16. There's a decent amount of circular things, especially the attacks of the boss, which are pretty clearly circular. I don't think I've play a 9:16 shmup before! Looks freaking amazing!ZenLogikos wrote:You 100% sure about that? If the display was stretched, circular items (such as the helicopter rotor that appears at about :31), should be an oval. Looks like a perfect circle to me...ZenErik wrote:
Gameplay on this display is stretched, BTW. It is still a 3:4 game. Not 9:16.
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Re: DoDonPachi Saidaioujou
A 9:16 shmup would have been interesting to see indeed. I'm glad its standard 3:4 though.
I wish I was baller enough to buy new pcbs
I wish I was baller enough to buy new pcbs
Re: DoDonPachi Saidaioujou
Yea. I just need to win the lottery, and I'm in. Either that or I could just focus more on a single game and getting good at it instead of sucking at a dozens. Probably wouldn't be a bad idea... Haha.. Less choices, and I would probably actually be good at least one shmup.dunpeal2064 wrote:A 9:16 shmup would have been interesting to see indeed. I'm glad its standard 3:4 though.
I wish I was baller enough to buy new pcbs
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Re: DoDonPachi Saidaioujou
No offense, but I'm interested in actual proof. "Confirmed by people" isn't very factual.ZenErik wrote:It's 3:4 standard vert. Confirmed by people that were actually at the Cave location test.
To be clear, I don't care either way. I've seen footage from a 3:4 TV also. I just want to KNOW.