DoDonPachi Saidaioujou

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dunpeal2064
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Re: DoDonPachi Saidaioujou

Post by dunpeal2064 »

Watched the youtube vid, and I need new pants now. Game looks saweet!

Buncha spoiled brats bitchin about any and every thing they can, as if new well-crafted shmups are a dime a dozen.

Gonna have to play some DOJ to sate
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Re: DoDonPachi Saidaioujou

Post by MrPopo »

Also, apparently they're doing Mushihimesama HD on the 360 as their last hurrah for this gen.
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Re: DoDonPachi Saidaioujou

Post by ZenErik »

MrPopo wrote:Also, apparently they're doing Mushihimesama HD on the 360 as their last hurrah for this gen.
I'm so excited for Mushi HD but sad that it'll be their last for the 360. :( Will pre-order the LE when it becomes available for pre-order
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Re: DoDonPachi Saidaioujou

Post by dunpeal2064 »

MrPopo wrote:Also, apparently they're doing Mushihimesama HD on the 360 as their last hurrah for this gen.
Erik and I were discussing this in PM.

Its great to hear they are porting this game. The question hanging in the air is: Will this port contain the fabled Mushihimesama Blue Label, that has updated scoring similar to Futaris? Maybe they'll make it available via a $15 dlc, as they have with futari and dai fukkatsus black labels.
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Re: DoDonPachi Saidaioujou

Post by ZenLogikos »

ZenErik wrote:

Gameplay on this display is stretched, BTW. It is still a 3:4 game. Not 9:16.
You 100% sure about that? If the display was stretched, circular items (such as the helicopter rotor that appears at about :31), should be an oval. Looks like a perfect circle to me...
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Re: DoDonPachi Saidaioujou

Post by Lokkenjawnz »

ZenLogikos wrote:
ZenErik wrote:

Gameplay on this display is stretched, BTW. It is still a 3:4 game. Not 9:16.
You 100% sure about that? If the display was stretched, circular items (such as the helicopter rotor that appears at about :31), should be an oval. Looks like a perfect circle to me...
Yeah I'm with Zen here, that looks like it's native 9:16. There's a decent amount of circular things, especially the attacks of the boss, which are pretty clearly circular. I don't think I've play a 9:16 shmup before! Looks freaking amazing!
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Re: DoDonPachi Saidaioujou

Post by ZenErik »

Lokkenjawnz wrote:
ZenLogikos wrote:
ZenErik wrote:

Gameplay on this display is stretched, BTW. It is still a 3:4 game. Not 9:16.
You 100% sure about that? If the display was stretched, circular items (such as the helicopter rotor that appears at about :31), should be an oval. Looks like a perfect circle to me...
Yeah I'm with Zen here, that looks like it's native 9:16. There's a decent amount of circular things, especially the attacks of the boss, which are pretty clearly circular. I don't think I've play a 9:16 shmup before! Looks freaking amazing!
It's 3:4 standard vert. Confirmed by people that were actually at the Cave location test. :wink:
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Re: DoDonPachi Saidaioujou

Post by dunpeal2064 »

A 9:16 shmup would have been interesting to see indeed. I'm glad its standard 3:4 though.

I wish I was baller enough to buy new pcbs
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Re: DoDonPachi Saidaioujou

Post by ZenErik »

dunpeal2064 wrote:A 9:16 shmup would have been interesting to see indeed. I'm glad its standard 3:4 though.

I wish I was baller enough to buy new pcbs
Yea. I just need to win the lottery, and I'm in. Either that or I could just focus more on a single game and getting good at it instead of sucking at a dozens. Probably wouldn't be a bad idea... Haha.. Less choices, and I would probably actually be good at least one shmup.
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Re: DoDonPachi Saidaioujou

Post by ZenLogikos »

ZenErik wrote:It's 3:4 standard vert. Confirmed by people that were actually at the Cave location test. :wink:
No offense, but I'm interested in actual proof. "Confirmed by people" isn't very factual.

To be clear, I don't care either way. I've seen footage from a 3:4 TV also. I just want to KNOW.
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