ZeroAX wrote:
Um dude, no offense but from the titles you have pictured here:
http://www.racketboy.com/forum/viewtopi ... =28&t=9557
All but Patapon, Prinny, and Metal Gear Acid, are ports or games you can find better versions of on home consoles (think LittleBigPlanet (my game of the year at the time) and LittleBigPlanet PSP which was average at best).
That's an old picture. I thought ports meant "same game, new platform." In that picture I only count Maverick Hunter X and Puzzle Quest as games that were released as ports. Some of the games like Twisted Metal Head on or MGS Peace Walker got ported years later to the PS2, so I don't really count them as "ports" when they appeared on the PSP far in advance.
I should clarify that I'm not counting collections/compilations, which had been my major PSP focus a year or so ago when that pic was taken. Even then, most of the collections/compilations are exclusive to or changed for the PSP.
I'm not saying the system didn't have some amazing games (specially RPGs), but imo it didn't have a good enough spread of genres. And it didn't help that it started JUST like the PSP Vita has. Ports or portable versions of PS2 games (PS3 for the vita) and many many many many racing games.
Oh, so by port you mean any game that is part of a series? So Super Mario Land is a port of Super Mario Bros? Metroid Prime Hunters is a port of Metroid Prime?
The success of the Gameboy was built on Tetris and Pokemon (games you couldn't really find on NES and SNES)
Tetris was on NES before GB.
Even its Super Mario games were different enough to warrant play, and didn't feel like stripped down versions of their console big brothers.
Again, have you played these so-called "ports"? Resistance and Killzone are NOTHING like their PS3 counterparts, nor are games like R-Type Command and countless others. The God of War games bear some similarity, which is pretty damn jaw-dropping and worth celebrating in my book.
The most interesting games on DS weren't Super Mario 64 DS and Rayman DS, it was Phoenix Wright, Professor Layton, Brain Age (ok not for us, but for many people), Castlevania, Pokemon ect. ect.
It was games which took advantage of the hardware and gave the system a "flavor" of its own for people to remember it by.
I happened to like the PSP because I don't have to use a stylus. It's a preference thing, not a "this is clearly better" thing.
I want the PSP Vita to succeed. But it needs more games of its OWN to make me feel like "I want this bad".
I agree it needs more original titles, and there are a bunch in the pipeline. Still, I won't lie that a part of the appeal of the system is portable console-style gaming. I don't see why that has to be a downside.
I just think that Uncharted is hardly the system seller.
It will move units, but you are right that the system needs more fresh IPs. Still, Nintendo is hardly the model to follow there...
EDIT: Here's a more recent pic:
http://i429.photobucket.com/albums/qq17 ... 48258b.jpg Ignoring compilations, I count 12 ports of games that previously appeared on another platform at the time of release. The vast majority of
those are RPGs for which the PSP port is now considered the best port...