Procedurally/randomly generated worlds

Anything that is gaming related that doesn't fit well anywhere else
Monikacek
Newbie
Posts: 1
Joined: Wed Jan 18, 2012 11:31 am

Re: Procedurally/randomly generated worlds

Post by Monikacek »

Anapan wrote:
Xeogred wrote:If there were some kind of Mario game like this, it'd be the greatest thing ever.
Infinite Mario
Java JAR executable version here
It was used in the Mario AI Competition
Here's 2009's winner:
It's be modified to have adaptive difficulty here

There's a different flash one near the bottom of the page here
http://www.supermariobrothers.org/

There's also endless Megaman 3 and Megaman 5 rom hacks modeled after Megaman 9 & 10 endless modes.

I think every roguelike is procedurally generated, at least the underground areas of them.
There are also many new and old free Mario games at http://gamelicker.com/free-mario-games
User avatar
Erik_Twice
Next-Gen
Posts: 6251
Joined: Fri Mar 27, 2009 10:22 am
Location: Madrid, Spain

Re: Procedurally/randomly generated worlds

Post by Erik_Twice »

Transport Tycoon Deluxe and thus OpenTTD have randomly generated worlds and, as far as I can remember, some Simcity games have randomly generated worlds too.
Looking for a cool game? Find it in my blog!
Latest post: Often, games must be difficult
http://eriktwice.com/
User avatar
MrPopo
Moderator
Posts: 24194
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: Procedurally/randomly generated worlds

Post by MrPopo »

Daggerfall's world was procedurally generated. That was how they were able to create such a huge world. Of course, a lot of the content feels very samey and some of the dungeons are buggy because of how the generator lays them out.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
User avatar
neilencio
64-bit
Posts: 386
Joined: Thu Aug 06, 2009 12:13 am
Location: Philippines
Contact:

Re: Procedurally/randomly generated worlds

Post by neilencio »

Warpath

I remember being addicted to this game back when it was still shareware. I got it off one of those free CDs containing hundreds of shareware games. The universe was randomly generated, but it's nothing special since the only thing that would differ is the position of the planets and their names.

Still, it's a lot of fun even if you learn how to beat the AIs by getting rid of their planets and making the rest their enemy (plague bombs are the shit).
Visit my wife's blog: Pinay Geek
harper
Next-Gen
Posts: 2532
Joined: Tue Aug 23, 2011 8:40 pm

Re: Procedurally/randomly generated worlds

Post by harper »

Virtual Hydlide has this.

But I doubt anyone cares. haha
weaponepsilon
64-bit
Posts: 410
Joined: Mon Sep 28, 2009 1:43 pm
Location: Minnesota

Re: Procedurally/randomly generated worlds

Post by weaponepsilon »

What about Toejam and Earl for the Genesis and its sequel on Xbox? Absolutely stunning.
Check out my Trade thread!
http://racketboy.com/forum/viewtopic.php?t=16059

52 platforms; 67 individual systems; 914 singular games (0 doubles!); 2 arcade cabs
User avatar
dunpeal2064
Next-Gen
Posts: 5350
Joined: Tue Feb 01, 2011 12:55 pm
Location: Central Valley, California
Contact:

Re: Procedurally/randomly generated worlds

Post by dunpeal2064 »

^ Hell yes. Glad not everyone hates those games.

I know very little about roguelikes, so I looked up a few and found Shiren the wanderer on the Wii. Anyone try this?

A few more

Torneko: the last hope
Chocobo Dungeon
Pokemon Mystery Dungeon
User avatar
Hobie-wan
Next-Gen
Posts: 21705
Joined: Sat Aug 15, 2009 8:28 pm
Location: Under a pile of retro stuff in H-town
Contact:

Re: Procedurally/randomly generated worlds

Post by Hobie-wan »

Binding of Isaac
Darkstone
Scorched Earth
User avatar
corn619
Next-Gen
Posts: 2270
Joined: Sat Mar 08, 2008 3:48 pm
Location: Lincoln, Rhode Island

Re: Procedurally/randomly generated worlds

Post by corn619 »

Found a article on Mobygames that has nothing but a list of random games and the systems their on. Hope this helps JT. http://www.mobygames.com/game-group/gam ... vironments
RyaNtheSlayA
Next-Gen
Posts: 9201
Joined: Fri Mar 14, 2008 4:56 pm
Location: Denver CO, USA

Re: Procedurally/randomly generated worlds

Post by RyaNtheSlayA »

Worms (Basically everything)
Dungeons of Dredmor (PC)
Terraria (PC)
Impossible Mission (7800, C64, and basically every 80s computer under the Sun)

didn't Pirates! also have procedurally generated worlds?
Older. Not wiser.
Post Reply