Invincibilty frames duh.. You can basically Shoryuken a super that otherwise the super would have more priority.. I remember seeing someone get inside Joe's double hurricane super to beable to hit him out of it by RCing..CD AGES wrote:Lol! You gave me a link to Tick throwin??? That has absolutely whatsoever nothing in common with Kara throwing on Kara rolling and the principle Kara canceling in general!
Wait a sec!? Why do YOU think roll canceling is so effective?
Help with KoF/SNK games
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EvilRyu2099
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Re: Help with KoF/SNK games
Last edited by EvilRyu2099 on Mon Jan 09, 2012 10:28 pm, edited 1 time in total.
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Re: Help with KoF/SNK games
Yes! How does this apply to to 3S kara throwing!?
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EvilRyu2099
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Re: Help with KoF/SNK games
With Kara throwing you have a ranged throw.. You can block an attack that has knockback properties to kara throw.. You can use kara throw in the middle of a combo if someone is blocking similar to tick throwing.. You can use kara throw to just rush in and get someone in a wake up situation whom is a foot in front of you etc..CD AGES wrote:Yes! How does this apply to to 3S kara throwing!?
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EvilRyu2099
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Re: Help with KoF/SNK games
But I think RCing is much more effective.. I mean invincibility frames dude..
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Re: Help with KoF/SNK games
Yes!
Roll Canceling: by canceling the first active frames of a roll with a special, your special attack as result gains the invicibility properties of the roll.
Kara Throw: by canceling the startup frames of a normal (perferably normals with forward movement) with a throw you throw gains the forward moving properties of the canceled normal thus providing you a throw with forward movement= a throw with range!
Now tell me... how the fuck is tick throwing similar to these!?
Roll Canceling: by canceling the first active frames of a roll with a special, your special attack as result gains the invicibility properties of the roll.
Kara Throw: by canceling the startup frames of a normal (perferably normals with forward movement) with a throw you throw gains the forward moving properties of the canceled normal thus providing you a throw with forward movement= a throw with range!
Now tell me... how the fuck is tick throwing similar to these!?
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EvilRyu2099
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Re: Help with KoF/SNK games
Ugh I think we should take this into PMs.. This thread is becoming WAY off topic!!
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EvilRyu2099
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Re: Help with KoF/SNK games
THe purpose of tick throwing and kara throwing are more similar than the purpose of using Roll Cancel and Kara throw.. That's my point.. Both methods of executing Kara throwing and RCing are similar.. I never fucking argued that.. Execute=/= purpose/usage..CD AGES wrote:Yes!
Roll Canceling: by canceling the first active frames of a roll with a special, your special attack as result gains the invicibility properties of the roll.
Kara Throw: by canceling the startup frames of a normal (perferably normals with forward movement) with a throw you throw gains the forward moving properties of the canceled normal thus providing you a throw with forward movement= a throw with range!
Now tell me... how the fuck is tick throwing similar to these!?
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EvilRyu2099
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Re: Help with KoF/SNK games
HOly shit I think we were both arguing on two different points the whole time.. LOL!!!
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EvilRyu2099
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Re: Help with KoF/SNK games
Yeah this thread is being derailed.. >.< But hell better to have a good argument that to watch the joke BCS championship game on atm..noiseredux wrote:I'm not even sure which language you guys are speaking?
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