elmagicochrisg wrote:Awfully quiet here...
Any news?...
The longer Nintendo can stay quiet about Wii U information, the longer it will take Sony to copy them.
elmagicochrisg wrote:Awfully quiet here...
Any news?...
BurningDoom wrote:It was bigger and badder than any other console on the market at the time, easily.
BurningDoom wrote:I was thinking: Will the Wii U suffer the same in-betweener fate that the Dreamcast did?
When Dreamcast first hit, it was freaking HUGE! Everyone wanted one, and they were selling out left and right. It was bigger and badder than any other console on the market at the time, easily. But as we all know, PS2 came along not too long afterwards, and Dreamcast sales plummeted.
Will the Wii U have this same problem, you think?
Opa Opa wrote:But what's the next "gimmick" to sell a system? The motion-control craze has died down. Effective 3D gaming hasn't really developed as far as it should yet...
Does Nintendo have something up their sleeve that we don't know about?
That just reminds me of an old Yu Suzuki interview:MrPopo wrote:Yes, it's called being Nintendo, not Sega. It's called Mario and Zelda and Metroid.
1UP: Final question. Many years ago there was a newspaper advertisement promoting a "Virtua Fighter vs. Tekken." Was that concept ever supposed to become a game? Do you think a Virtua Fighter vs. Tekken game would work and if not, what franchises would you pair up?
Yu S.: A long time ago we did a promotion with Virtua Fighter and Tekken characters. As a promotion and advertisement to get people's attention, I think it was a success and was good. But, it's not really my style and I don't like to mix games. I'm a purist. In my opinion, the only time you mix and match is when there are no new ideas and mixing is the last resort. So, it's not a very good thing. As long as there are new ideas, I'd rather prioritize working on new ideas.
1UP: Then how do you rationalize Fighter's Megamix?
YS: [Fighter's Megamix director, Hiroshi] Kataoka likes that stuff.