My game Clash Force iphone/ipad/ipod touch. . . IT'S OUT!

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Jrecee
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My game Clash Force iphone/ipad/ipod touch. . . IT'S OUT!

Post by Jrecee »

Clash Force is a retro 8-bit style shooter I'm making for ios. OUT NOW!

http://itunes.apple.com/app/clash-force ... 45872?mt=8

Please like the facebook page!

http://www.facebook.com/pages/Clash-For ... 9947223172

And the blog:
http://clashforce.tumblr.com/

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Last edited by Jrecee on Tue Mar 20, 2012 4:25 pm, edited 4 times in total.
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swiftzx
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Re: Clash Force iphone/ipad/ipod touch official topic

Post by swiftzx »

Needs more blast processing :lol:

I like it and would buy it. Are you close to completion with it?
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Jrecee
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Re: Clash Force iphone/ipad/ipod touch official topic

Post by Jrecee »

Should be out before March.

I wish I had some blast processing, I'm having slowdown issues.
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AznKhmerBoi
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Re: Clash Force iphone/ipad/ipod touch official topic

Post by AznKhmerBoi »

looks sweet .. so how many levels are there?
PSN- jacktsang05
WiiU- jacktsang05


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o.pwuaioc
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Re: Clash Force iphone/ipad/ipod touch official topic

Post by o.pwuaioc »

Might we see this on Android?
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emwearz
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Re: Clash Force iphone/ipad/ipod touch official topic

Post by emwearz »

Looks pretty awesome. Hopefully the controls don't let it down (Like pretty much every platformer on the iPhone).
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Jrecee
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Re: Clash Force iphone/ipad/ipod touch official topic

Post by Jrecee »

There will be around 20 levels including boss stages. I'm still playing with the length of the game. I'm going with more short levels versus less long levels due to the pick up and play nature of the iphone.

Android is in the plans depending on iphone sales, but will definitely be behind the ios release.

The controls are really important to me. Originally I was working on an 'auto-scrolling' platformer, but after testing another game in this style, I realized I could get it to work pretty well. A lot of platformers I've seen on iphone are hard to control due to the slippery acceleration/deceleration, not the controls themselves. Plus the game is being designed specifically for iphone, so I'm taking that into account.

Try playing megaman 2 lite, it actually works pretty well and I think my controls are better due to not shoving 8 directions into a tiny d-pad.
gtmtnbiker
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Re: Clash Force iphone/ipad/ipod touch official topic

Post by gtmtnbiker »

So what are you using to develop the game? The iOS development kit with Objective C? Or are you using some sort of game creator?

What's your development background?

I've toyed with the idea of developing an iOS app to see how it is. I'm wondering if the API (e.g, web scraping api) would make it easy to create a racketboy app to navigate the forums more easily.
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Jrecee
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Re: Clash Force iphone/ipad/ipod touch official topic

Post by Jrecee »

I'm using multimedia fusion 2 and their ios exporter. I've been using their tools on and off for 12 or so years.
Last edited by Jrecee on Sat Feb 25, 2012 1:22 am, edited 1 time in total.
dsheinem
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Re: Clash Force iphone/ipad/ipod touch official topic

Post by dsheinem »

this is great! Will it have icade support?

Is this your first serious go at game development?
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