Action Replays are also commonly referred to as 3 in 1's or 4 in 1's. The typical Action Replay is a 4 in 1: 1mb ram chip, 4mb ram chip, cheat device, and extra memory. You usually can only access the memory function from the built in manager that boots up when you turn the power on. They also bypass the Saturn's disc-region check process.Anthony817 wrote:Seriously? I thought it was for ram. What about the Action Replay carts? I thought they were the same thing as these? I was told those could play the games that needed the extra ram.
Scored a Saturn Gameshark cart
Re: Scored a Saturn Gameshark cart
Maybe now Nintendo will acknowledge Metroid has a fanbase?
Re: Scored a Saturn Gameshark cart
5th function:importsFlake wrote:Action Replays are also commonly referred to as 3 in 1's or 4 in 1's. The typical Action Replay is a 4 in 1: 1mb ram chip, 4mb ram chip, cheat device, and extra memory. You usually can only access the memory function from the built in manager that boots up when you turn the power on. They also bypass the Saturn's disc-region check process.Anthony817 wrote:Seriously? I thought it was for ram. What about the Action Replay carts? I thought they were the same thing as these? I was told those could play the games that needed the extra ram.


^^ My Available List ^^
My B/S/T list
I also rent and sell PS2, Wii and XBOX softmod-kits and I collect DVD movies let me know what you have.
- Hobie-wan
- Next-Gen
- Posts: 21705
- Joined: Sat Aug 15, 2009 8:28 pm
- Location: Under a pile of retro stuff in H-town
- Contact:
Re: Scored a Saturn Gameshark cart
You really don't want a Saturn Gameshark. As noted it will wreck your cart slot so that no other carts work properly in it.
The Action Replay will give you the 1 or 4 meg expansion that some games require. It will give you extra save memory, but it can't be accessed directly by games. You can only shuffle stuff from internal memory using the manager. This is still useful though to store long term and it provides a lot of space. You can play imports, and you can use cheat codes. A few of the fighting games have their own cart which contains some of the game data, so those can only be played on J or region modded machines. First party memory carts will let games save directly. I have a third party one, but I'm not actually sure if I can save directly or not. There are other carts that just let you play imports like an STKey.
The Action Replay will give you the 1 or 4 meg expansion that some games require. It will give you extra save memory, but it can't be accessed directly by games. You can only shuffle stuff from internal memory using the manager. This is still useful though to store long term and it provides a lot of space. You can play imports, and you can use cheat codes. A few of the fighting games have their own cart which contains some of the game data, so those can only be played on J or region modded machines. First party memory carts will let games save directly. I have a third party one, but I'm not actually sure if I can save directly or not. There are other carts that just let you play imports like an STKey.
I've never met a pun I didn't like. - Stark
My trade, sale and services - Rough want list - Shipping weight reference chart - AC Power Adapter reference list
My trade, sale and services - Rough want list - Shipping weight reference chart - AC Power Adapter reference list
Re: Scored a Saturn Gameshark cart
Quoted for truth. I've experienced it first hand.Hobie-wan wrote:You really don't want a Saturn Gameshark. As noted it will wreck your cart slot so that no other carts work properly in it.
-
RyaNtheSlayA
- Next-Gen
- Posts: 9201
- Joined: Fri Mar 14, 2008 4:56 pm
- Location: Denver CO, USA
Re: Scored a Saturn Gameshark cart
As a longtime owner of the official memory backup cart, some games still wont let you save directly too it (NiGHTS being the biggest example). Most do however, but, it does vary game to game.Hobie-wan wrote:You really don't want a Saturn Gameshark. As noted it will wreck your cart slot so that no other carts work properly in it.
The Action Replay will give you the 1 or 4 meg expansion that some games require. It will give you extra save memory, but it can't be accessed directly by games. You can only shuffle stuff from internal memory using the manager. This is still useful though to store long term and it provides a lot of space. You can play imports, and you can use cheat codes. A few of the fighting games have their own cart which contains some of the game data, so those can only be played on J or region modded machines. First party memory carts will let games save directly. I have a third party one, but I'm not actually sure if I can save directly or not. There are other carts that just let you play imports like an STKey.
I know Croc will save to just about anything you throw at it including the Game Shark.
Older. Not wiser.
- BurningDoom
- Next-Gen
- Posts: 5953
- Joined: Thu Jan 13, 2011 12:14 am
Re: Scored a Saturn Gameshark cart
But that's not because of the Game Shark. That's because the cartridge slot is built like complete crap. It feels flimsy everytime I use it. Because of that I just keep my GameShark plugged in it at all times.Ziggy587 wrote:Quoted for truth. I've experienced it first hand.Hobie-wan wrote:You really don't want a Saturn Gameshark. As noted it will wreck your cart slot so that no other carts work properly in it.
What I've always wondered is if the GameShark can be used to play import games the same way the Action Replay can. Anyone know for sure?
I once tried with a Japanese copy of Panzer Dragoon with the GameShark. But through some research I found out that that particular game has trouble importing. I haven't tried any other import games with it, because I don't want to waste the money on them if they don't work, and I don't want to pay more for an Action Replay if I don't have to being that I already have a GameShark.
Game Trade/Want List:
http://www.racketboy.com/forum/viewtopi ... 22&t=28206
Consoles Owned: Atari 2600, NES, SNES, Super GB, N64, Gamecube, GB Player, Wii, Sega Power Base Converter, Genesis, Saturn, Dreamcast, TurboGrafx-16, PlayStation, PS2 Slim, XBox, XBox 360, Game Boy, GBC, GBA-SP, DS, Game Gear, GG Master Converter
http://www.racketboy.com/forum/viewtopi ... 22&t=28206
Consoles Owned: Atari 2600, NES, SNES, Super GB, N64, Gamecube, GB Player, Wii, Sega Power Base Converter, Genesis, Saturn, Dreamcast, TurboGrafx-16, PlayStation, PS2 Slim, XBox, XBox 360, Game Boy, GBC, GBA-SP, DS, Game Gear, GG Master Converter
- Anthony817
- 128-bit
- Posts: 516
- Joined: Fri May 07, 2010 2:25 am
- Location: Fort Worth, Texas
- Contact:
Re: Scored a Saturn Gameshark cart
I mean seriously, why would I ever take it out in the first place if it's the only cart I own? I had one back in the days, so I know what they are capibal of, granted I thought it had 1 more feature than it did, and that was onboard ram.BurningDoom wrote:But that's not because of the Game Shark. That's because the cartridge slot is built like complete crap. It feels flimsy everytime I use it. Because of that I just keep my GameShark plugged in it at all times.Ziggy587 wrote:Quoted for truth. I've experienced it first hand.Hobie-wan wrote:You really don't want a Saturn Gameshark. As noted it will wreck your cart slot so that no other carts work properly in it.
Oh well, I enjoy the Gameshark brand, and it will suit my needs just fine.
I really only see 1 game that I would have liked to have played which would use the 4mb of ram and that was Metal Slug, but the Dreamcast already emulates the Neo Geo CD version 100%, so that is good enough for me. Granted I would much rather play with my Saturn controller than my Dreamcast...
Got a question though, while they made 2D games have GREAT graphics, well more things on screen, the 3D games never used these ram carts did they? Can you imagine how 3D games could have really shined on the Saturn had developers took time to code for these.
What are your thought on that guys, and if they did have any 3D games that used the ram carts, please let me know below.
Thanks for all the info guys, I guess I know what my next Saturn purchase will be after all.
Last edited by Anthony817 on Tue Jan 03, 2012 2:38 pm, edited 1 time in total.

Re: Scored a Saturn Gameshark cart
It's because of both. The Saturn's cart slot is really weak, no arguments there. That's why it doesn't take much to mess it up. The Saturn Game Shark has a slightly thicker PCB. When I owned mine, I compared it to an official Sega memory card and an Action Replay. It is definitely thicker.BurningDoom wrote:But that's not because of the Game Shark. That's because the cartridge slot is built like complete crap. It feels flimsy everytime I use it. Because of that I just keep my GameShark plugged in it at all times.
When I first owned my Saturn, the cart slot was solid. Never had a problem with it. I used the official memory card, never had a problem getting the console to detect the memory card. Then I got a Game Shark to play imports with. After a while of swapping the Game Shark out for the memory card and vice versa, I started to have problems with the cart slot. After doing a little research, I found out that that Game Shark started to wreck my cart slot. It's just too rough on the already fragile cart slot.
Luckily, mine's not too bad. But I have since stopped using the Game Shark, I definitely don't want it to get worse.
Re: Scored a Saturn Gameshark cart
X-Men vs. Street FighterAnthony817 wrote:I really only see 1 game that I would have liked to have played which would use the 4mb of ram and that was Metal Slug
- Anthony817
- 128-bit
- Posts: 516
- Joined: Fri May 07, 2010 2:25 am
- Location: Fort Worth, Texas
- Contact:
Re: Scored a Saturn Gameshark cart
Ah yeah silly me! That was one of the most popular arcade games my friends and I would play in the mid 90's. Man, good times indeed. Putt Putt was awesoem back in the day. That was also the first place I seen my first "real life hologram".

Anybody remember Time Traveler?

Anybody remember Time Traveler?
