Mega Man X for iPhone Looks Pretty Crappy

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GameMasterGuy
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Re: Mega Man X for iPhone Looks Pretty Crappy

Post by GameMasterGuy »

That way, I can share my perfectly normal opinions on the series.
*hides DS with Star Force in one slot and BN5C in the other*
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swiftzx
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Re: Mega Man X for iPhone Looks Pretty Crappy

Post by swiftzx »

CFFJR wrote:
GameMasterGuy wrote:Seems like we've got quite a few Megaman fans... why don't we get a Megaman Megathread together?
Funny you mention that, we kinda have one already. :lol:

Its filled with playthrough discussion and a bit of arguing about the timeline, among other things.

Let me see if I can find it.

This one? http://www.racketboy.com/forum/viewtopi ... n+timeline
GameMasterGuy wrote:That way, I can share my perfectly normal opinions on the series.
*hides DS with Star Force in one slot and BN5C in the other*
Nice to see another Battle Network fan :)
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CFFJR
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Re: Mega Man X for iPhone Looks Pretty Crappy

Post by CFFJR »

Ha, that's the one swift, thanks. I edited my earlier post with the link before I saw you posted it already.:lol:
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GameMasterGuy
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Re: Mega Man X for iPhone Looks Pretty Crappy

Post by GameMasterGuy »

swiftzx wrote:
GameMasterGuy wrote:That way, I can share my perfectly normal opinions on the series.
*hides DS with Star Force in one slot and BN5C in the other*
Nice to see another Battle Network fan :)
Yeah, but the main point of the joke is that SF1 and BN5 are hated way more than they should be. SF1 wasn't *that* bad and shouldn't be grouped with its two sequels, and BN5's innovations, unlike BN4's, actually worked. Yes Capcom, I would like some Fire Emblem mixed in with my grid-based-combat-trading-card-game-RPG-action-collectiahon-antivirus-simulator-spinoff!
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jfe2
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Re: Mega Man X for iPhone Looks Pretty Crappy

Post by jfe2 »

This does look bad, but as far as touch controls go I think they get a bad reputation. I beat Mega Man 2 on the iPhone using the touch controls and it seriously wasn't THAT bad. Definitely harder than using the NES controller, but not unplayable by any means.
GameMasterGuy
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Re: Mega Man X for iPhone Looks Pretty Crappy

Post by GameMasterGuy »

jfe2 wrote:This does look bad, but as far as touch controls go I think they get a bad reputation. I beat Mega Man 2 on the iPhone using the touch controls and it seriously wasn't THAT bad. Definitely harder than using the NES controller, but not unplayable by any means.
Can't really say since I haven't played MMX on the iPhone yet (nor do I plan to), but I'd imagine wall jumping while dashing *and* either charging or shooting would be downright painful.
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Re: Mega Man X for iPhone Looks Pretty Crappy

Post by lisalover1 »

GameMasterGuy wrote:
swiftzx wrote:
GameMasterGuy wrote:That way, I can share my perfectly normal opinions on the series.
*hides DS with Star Force in one slot and BN5C in the other*
Nice to see another Battle Network fan :)
Yeah, but the main point of the joke is that SF1 and BN5 are hated way more than they should be. SF1 wasn't *that* bad and shouldn't be grouped with its two sequels, and BN5's innovations, unlike BN4's, actually worked. Yes Capcom, I would like some Fire Emblem mixed in with my grid-based-combat-trading-card-game-RPG-action-collectiahon-antivirus-simulator-spinoff!
I am a HUGE fan of the Battle Network series. :D I still think that BN5 was the best because of the SRPG portions added to the game, along with the fact that it was later ported to the DS with an enhanced interface and some new graphics. I could never get into Star Force, though; it just seemed to remove a lot of the strategy of the BN games by restricting you to 3 panels on which to move. Your thoughts?
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Jrecee
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Re: Mega Man X for iPhone Looks Pretty Crappy

Post by Jrecee »

jfe2 wrote:This does look bad, but as far as touch controls go I think they get a bad reputation. I beat Mega Man 2 on the iPhone using the touch controls and it seriously wasn't THAT bad. Definitely harder than using the NES controller, but not unplayable by any means.
They made it easier on iphone. I realized that when I actually beat wood man's stage. I went back and played it on megaman collection for ps2 and got my ass handed to me.

Not that there's anything wrong with that. If they have to adjust the gameplay to work with touch controls it's better than having the game be impossible to play. Although I think they should have had an option for the original mode just because I'm sure there's plenty of hardcore megaman fans whining about it.

And no, switching it to Classic Mode: On doesn't fix it. Classic Mode Off just creates an even more fucked up rendition with some weird hoverjump mechanic.
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Re: Mega Man X for iPhone Looks Pretty Crappy

Post by Valkyrie-Favor »

I actually thought this was a bad fan mockup until I saw the iTunes page, just based on the menus and opening text. Presentation is awful.

I like the idea of old games on phones, even though I don't use my phone for anything more than calling. At least more people will play retro games! But this is pretty awful. Whoever thought it was a good idea to play a Mega Man game with touch controls needs a real talking to.

And then they had to go and change the sprites...
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GameMasterGuy
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Re: Mega Man X for iPhone Looks Pretty Crappy

Post by GameMasterGuy »

lisalover1 wrote:
GameMasterGuy wrote:
swiftzx wrote: Nice to see another Battle Network fan :)
Yeah, but the main point of the joke is that SF1 and BN5 are hated way more than they should be. SF1 wasn't *that* bad and shouldn't be grouped with its two sequels, and BN5's innovations, unlike BN4's, actually worked. Yes Capcom, I would like some Fire Emblem mixed in with my grid-based-combat-trading-card-game-RPG-action-collectiahon-antivirus-simulator-spinoff!
I am a HUGE fan of the Battle Network series. :D I still think that BN5 was the best because of the SRPG portions added to the game, along with the fact that it was later ported to the DS with an enhanced interface and some new graphics. I could never get into Star Force, though; it just seemed to remove a lot of the strategy of the BN games by restricting you to 3 panels on which to move. Your thoughts?
Agreed, though BN5 did have a few things that irked me (lack of Chipname2 and Chipname3 chips from viruses, no ranks against Darkloids, etc). SF lacks strategy, but in return requires more reflexes in the endgame (SF2 and SF3 are pretty irredeemable due to the easier afterstories). Not sure if the other versions are any easier, but Leo was much harder than any fight against Bass due to lack of PAs.
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