o.pwuaioc wrote:Probably bruno, as I've never played The After Years or anything on the GBA, DS (except for a bit of emulation), or PSP. I'm actually working on a walkthrough, but I wonder if that would just be too unnecessary, as there are already quite a few. Would slight errors in previous faqs/walkthroughs justify a new one, perhaps one more in depth?
Another walkthrough might be a bit overkill, but who knows, if your guide can bring things to the table others haven't then maybe you should think about it. But yeah the GBA/PSP versions are worth a look, definitely a cool update. The WSC version is even worth a romp if you don't mind the Japanese. The DS version didn't do it for me at all though, I wouldn't recommend it to anyone.
Xeogred wrote:I didn't care to bother with this stuff (or the extras in FFII PSP and FFV Advance), but yeah. More power to the people that want to get the ultimate mileage out of these versions, lol.
Yeah I can see why since you were power playing them and all. The post game extras probably carry a lot more weight when you're playing the game as a new release. I didn't mess with the FF II extras much myself either, but I thought it was a really cool idea.
The FF I Soul of Chaos stuff was awesome though, you should consider giving that a run sometime. It's a series of 4 dungeons based off FF III, IV, V, and VI, that feature bosses and references from each of the games. It's really cool, it's like you're playing each of those games but inside FF I. They give you VERY powerful gear too, which you're going to need if you plan on doing the incredibly difficult Labyrinth of Time dungeon.
In the PSP version, the boss themes got sick remixes too.