What should developers NOT continue doing after this gen?

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Gamerforlife
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Re: What should developers NOT continue doing after this gen?

Post by Gamerforlife »

MrPopo wrote:
Gamerforlife wrote:No other entertainment medium is as ridiculously unrealistic as video games and it's about damn time for video games to f***ing grow up!

You've clearly never watched an action movie.


Every time I hear this argument I shake my head because it doesn't make sense. Do you see Chow Yun Fat running around in Hard Boiled with bullets bouncing off of him like they do on Nathan Drake in Uncharted 2. Even action movies have more standards with regards to realism than video games do. Characters in action movies are MORTAL. They have to actually dodge shit while characters in video games are the equivalent of Terminator machines
Flake wrote:
Gamerforlife wrote: it's about damn time for video games to f***ing grow up!



That'd be enough to make me stop gaming altogether. If games 'grew up' and got 'realistic' I'd find nothing interesting about them. Reality is outside my door and as a (semi) responsible adult I spend plenty of time dealing with it.

On my time I want to wave a magic sword while exploring an alien planet in a quest to thwart a mad scientist's robots who stole my bananas.


You can have that game, but I expect the guy with the magic sword to be MORTAL and actually get hurt when someone stabs him unless the sword gives him some magic protection. I'm fine with a game giving me a reason for my character to be basically immortal
Xeogred wrote:Honestly dude, health items have deteriorated over this current gen in favor of SHIELDS AND RECHARGING HEALTH. Seriously I don't think you can argue against that point. Damn, do I miss health packs. Games like Half-Life 2 can still pull it off really well, giving you just the right amount when needed if you're doing fine. If not, that's your fault then, unlike most modern games where it's just like ... okay, I'll just sit here and wait for my shield to recharge. Which kind of goes hand in hand with how bored I am of sticky/cover systems. I'll agree with others above that SOME games do it alright, but seriously... it's way too widespread now. Modern warfare, recharging health, and sticky/cover systems. DIE!

Also it's been said that a lot of games seem to be favoring checkpoint systems instead of quicksaving anywhere you want. Bleh, I do not like that either.


I love shields in shooters, because they actually make sense. I understand when I run around as Commander Shepherd in Mass Effect that he has battle armor with a personal sheilding system. So I have no problem watching him run around absorbing bullets unlike Nathan Drake in Uncharted 2, who is just a guy who seems to be impervious to bullets for some odd reason. I'm pretty sure he's not a super hero. It's stupid shit like that I'm sick of in games

I'm kind of okay with how Half Life 2 handles health. I'm pretty sure Gordon has some kind of armor on and I like that HL 2's characters acknowledge health items and even give them to Gordon. In this way, they are a part of the game's world unlike a lot of shooters where health items are these invisible things that only you see and interact with
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Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
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Runefaust
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Re: What should developers NOT continue doing after this gen?

Post by Runefaust »

They should quit with the gimmicks an' stop catering to the casuals. Just my .02 but I know it won't happen.
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BRIK
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Re: What should developers NOT continue doing after this gen?

Post by BRIK »

Motion sensing controls.
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MrEco
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Re: What should developers NOT continue doing after this gen?

Post by MrEco »

I think there should be a limit of 2 first person shooters per year.

And the two development teams working on Call of Duty? They should team up as one team and start giving Call of Duty a three year development time.

And no more region locking.

Motion controls.

That's all off the top of my head.
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corn619
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Re: What should developers NOT continue doing after this gen?

Post by corn619 »

Red explosive barrels and enemies taking cover behind them. Developers have been doing this since the 90s. Haven't the bad guys figured this out yet?
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Re: What should developers NOT continue doing after this gen?

Post by Flake »

Gamerforlife wrote:You can have that game, but I expect the guy with the magic sword to be MORTAL and actually get hurt when someone stabs him unless the sword gives him some magic protection. I'm fine with a game giving me a reason for my character to be basically immortal


I think you're nitpicking a bit at this point. Let's say I play A Link to the Past. If it's enough for me to accept that the character lives in a world where a magic sword can shoot laser beams and a princess and her best friends can be stuffed into little diamonds, I don't see how it makes it any more or less far fetched for the characters health to be represented by a meter or replenished on the fly by hearts.

At some point you have to suspend your disbelief...otherwise how can you have any fun?
Maybe now Nintendo will acknowledge Metroid has a fanbase?
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J T
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Re: What should developers NOT continue doing after this gen?

Post by J T »

DinnerX wrote:
Flake wrote:On my time I want to wave a magic sword while exploring an alien planet in a quest to thwart a mad scientist's robots who stole my bananas.

The Legend of Metroid II: Mega Man Country


I'd buy it! :mrgreen:
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dnehthend
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Re: What should developers NOT continue doing after this gen?

Post by dnehthend »

The lighting in most current gen games seems to make everything look shiny and wet, not a fan of that.
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Hobie-wan
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Re: What should developers NOT continue doing after this gen?

Post by Hobie-wan »

Gamerforlife wrote:11. No more stupid company logo screens before the title screen. You can tell me everything I need to know about the makers of your game on the box and in the end credits


At least on PC games I believe game companies get a little kickback for putting up a "Plays best on Video Loca 3000!" so that ends up making the game a little cheaper or comes out faster.

*lots of stuff about inflation and old game prices*


Indeed. I bought Super Metroid the day it came out in 1994 on sale at Target for $46.99 according to my receipt still in the box. I believe the retail on it was $55. Running that through the linked inflation calculator that is nearly $84

Gamerforlife wrote:Every time I hear this argument I shake my head because it doesn't make sense. Do you see Chow Yun Fat running around in Hard Boiled with bullets bouncing off of him like they do on Nathan Drake in Uncharted 2.


Wait, did you just pick a movie full of 'John Woo Special' 100 shot pistols for your argument? :lol:

dnehthend wrote:The lighting in most current gen games seems to make everything look shiny and wet, not a fan of that.


IMHO it is better than late 90s disco colored lighting madness in games.
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Re: What should developers NOT continue doing after this gen?

Post by Redifer »

-Stop making Sonic games.

-Stop utilizing motion controls and gimmicks. I want to sit on my lazy ass and play. I don't need to have a screen on the controller, I don't need the controller itself making noises and I sure as hell don't need to be waving the controller around like a spaz.

-Stop making updates to 2D games look worse than their original counterparts. The new Rocket Knight is a prime example of this. And something I recently saw from Sega themselves that was based on Sonic 2 also looked similarly diarrhea-inducing.

-Relearn how to draw things with your hands. Not everything needs to be polygons, you unimaginative f*cks.

-Stop making games that require me to play through a damn tutorial. Nothing could be more boring. I just want to play the game... for real. Let me discover how it works myself, that's a large part of the fun. If I want more information, maybe I will read the manual since that is what it is for. If your game is so convoluted that you need a tutorial, you need to stop and rethink this sh*t out as your game is already over-designed.

-Colors besides brown and gray. Use them.

-I am sick of playing some asswipe with a gun from his point of view. Please stop making FPS games. I know I am supposed to feel like *I* am in the action, but I do not. Any story in these types of games seems extremely disconnected. I can relate much better to an onscreen character. That's why I like 3rd person shooters so much more.

-Don't make ANYTHING unskipable. That includes the 30 or 40 logos that you feel the need to show us every time we boot up the game. If I press START, I expect to be taken to the title screen post haste. I have seen your logos before and I do not need to see them every time I boot up the game. If you want to make me suffer through them the very first time I turn on the game and let me skip them after the game has written something to the HD (like a save file), then I would be willing to accept that. Just let me skip them after the first time you damn idiot developers and publishers!

-Reduce the amount of time spent making me read text. I want to play a videogame. If I want to read, I will read a book. Your game doesn't need to have this much text to advance me to the next scene where I am allowed to play again. On this same topic, characters really need to get to the point during cut scenes. I don't have all night to sit there watching this crap. Let me play, damn you!

-Most modern games seem to have lots of radio chatter. There's always someone walking you through the game over the radio. Lose the radio chatter. I'll go to gamefaqs if I need a walkthrough. Radio chatter is now extremely cliche. Soon it will be a stereotype of videogames themselves.

-Allow me to save more often. As a developer, you may not have a life, but I do. If it has been two hours since my last save and I need to keep playing for another hour or two before I can save again and I must attend to real life, I will be coming to you personally to reclaim my lost hours.

-Final bosses. Do they ALL really need to have multiple forms? I am so sick of this.
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