MrPopo wrote:Gamerforlife wrote:No other entertainment medium is as ridiculously unrealistic as video games and it's about damn time for video games to f***ing grow up!
You've clearly never watched an action movie.
Every time I hear this argument I shake my head because it doesn't make sense. Do you see Chow Yun Fat running around in Hard Boiled with bullets bouncing off of him like they do on Nathan Drake in Uncharted 2. Even action movies have more standards with regards to realism than video games do. Characters in action movies are MORTAL. They have to actually dodge shit while characters in video games are the equivalent of Terminator machines
Flake wrote:Gamerforlife wrote: it's about damn time for video games to f***ing grow up!
That'd be enough to make me stop gaming altogether. If games 'grew up' and got 'realistic' I'd find nothing interesting about them. Reality is outside my door and as a (semi) responsible adult I spend plenty of time dealing with it.
On my time I want to wave a magic sword while exploring an alien planet in a quest to thwart a mad scientist's robots who stole my bananas.
You can have that game, but I expect the guy with the magic sword to be MORTAL and actually get hurt when someone stabs him unless the sword gives him some magic protection. I'm fine with a game giving me a reason for my character to be basically immortal
Xeogred wrote:Honestly dude, health items have deteriorated over this current gen in favor of SHIELDS AND RECHARGING HEALTH. Seriously I don't think you can argue against that point. Damn, do I miss health packs. Games like Half-Life 2 can still pull it off really well, giving you just the right amount when needed if you're doing fine. If not, that's your fault then, unlike most modern games where it's just like ... okay, I'll just sit here and wait for my shield to recharge. Which kind of goes hand in hand with how bored I am of sticky/cover systems. I'll agree with others above that SOME games do it alright, but seriously... it's way too widespread now. Modern warfare, recharging health, and sticky/cover systems. DIE!
Also it's been said that a lot of games seem to be favoring checkpoint systems instead of quicksaving anywhere you want. Bleh, I do not like that either.
I love shields in shooters, because they actually make sense. I understand when I run around as Commander Shepherd in Mass Effect that he has battle armor with a personal sheilding system. So I have no problem watching him run around absorbing bullets unlike Nathan Drake in Uncharted 2, who is just a guy who seems to be impervious to bullets for some odd reason. I'm pretty sure he's not a super hero. It's stupid shit like that I'm sick of in games
I'm kind of okay with how Half Life 2 handles health. I'm pretty sure Gordon has some kind of armor on and I like that HL 2's characters acknowledge health items and even give them to Gordon. In this way, they are a part of the game's world unlike a lot of shooters where health items are these invisible things that only you see and interact with