The Legend of Metroid II: Mega Man CountryFlake wrote: On my time I want to wave a magic sword while exploring an alien planet in a quest to thwart a mad scientist's robots who stole my bananas.
What should developers NOT continue doing after this gen?
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DinnerX
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Re: What should developers NOT continue doing after this gen?
Since this signature affects old posts, I'm leaving a message here in case anyone searches for my username. This account died in early 2013. I am no longer a fundamentalist.
Don't add to my problems by pretending my past views are still held in the present. I do not have any patience for that. Feel free to ask me what I think now.
Don't add to my problems by pretending my past views are still held in the present. I do not have any patience for that. Feel free to ask me what I think now.
Re: What should developers NOT continue doing after this gen?
I really am THAT transparent, eh?DinnerX wrote:The Legend of Metroid II: Mega Man CountryFlake wrote: On my time I want to wave a magic sword while exploring an alien planet in a quest to thwart a mad scientist's robots who stole my bananas.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
Re: What should developers NOT continue doing after this gen?
I agree with this completely. If I wanted realism, I'd go outside.Flake wrote:That'd be enough to make me stop gaming altogether. If games 'grew up' and got 'realistic' I'd find nothing interesting about them. Reality is outside my door and as a (semi) responsible adult I spend plenty of time dealing with it.Gamerforlife wrote: it's about damn time for video games to f***ing grow up!
On my time I want to wave a magic sword while exploring an alien planet in a quest to thwart a mad scientist's robots who stole my bananas.
Re: What should developers NOT continue doing after this gen?
Charge $60 for a new game
- BoringSupreez
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Re: What should developers NOT continue doing after this gen?
I miss the days when a new game on a console or PC was $50, and $30 for portables.Icedawg wrote:Charge $60 for a new game
prfsnl_gmr wrote:There is nothing feigned about it. What I wrote is a display of actual moral superiority.
Re: What should developers NOT continue doing after this gen?
Weren't n64 games expensive? Also, inflation http://www.bls.gov/data/inflation_calculator.htm
Re: What should developers NOT continue doing after this gen?
I could do with less FPSs. I feel like there haven't been nearly as many "mainstream" titles for me this generation. Probably just getting old. 
- BoringSupreez
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Re: What should developers NOT continue doing after this gen?
Well, dang. I just calculated how much $50 in 2004 money would be worth today. $59.75 is what it's worth, which is basically $60.yomomma1 wrote:Weren't n64 games expensive? Also, inflation http://www.bls.gov/data/inflation_calculator.htm
prfsnl_gmr wrote:There is nothing feigned about it. What I wrote is a display of actual moral superiority.
Re: What should developers NOT continue doing after this gen?
Taking inflation into account, games are actually cheaper overall than they were during both the 8 bit and 16 bit era.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
Re: What should developers NOT continue doing after this gen?
N64 games were definitely pricey, them being cartridged based was a big reason back then. I definitely remember some $70 games like Perfect Dark, DK64, etc.
