What should developers NOT continue doing after this gen?

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DinnerX
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Re: What should developers NOT continue doing after this gen?

Post by DinnerX »

Flake wrote:On my time I want to wave a magic sword while exploring an alien planet in a quest to thwart a mad scientist's robots who stole my bananas.

The Legend of Metroid II: Mega Man Country
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Flake
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Re: What should developers NOT continue doing after this gen?

Post by Flake »

DinnerX wrote:
Flake wrote:On my time I want to wave a magic sword while exploring an alien planet in a quest to thwart a mad scientist's robots who stole my bananas.

The Legend of Metroid II: Mega Man Country


I really am THAT transparent, eh?
Maybe now Nintendo will acknowledge Metroid has a fanbase?
Gao
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Re: What should developers NOT continue doing after this gen?

Post by Gao »

Flake wrote:
Gamerforlife wrote: it's about damn time for video games to f***ing grow up!


That'd be enough to make me stop gaming altogether. If games 'grew up' and got 'realistic' I'd find nothing interesting about them. Reality is outside my door and as a (semi) responsible adult I spend plenty of time dealing with it.

On my time I want to wave a magic sword while exploring an alien planet in a quest to thwart a mad scientist's robots who stole my bananas.

I agree with this completely. If I wanted realism, I'd go outside.
Icedawg
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Re: What should developers NOT continue doing after this gen?

Post by Icedawg »

Charge $60 for a new game
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BoringSupreez
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Re: What should developers NOT continue doing after this gen?

Post by BoringSupreez »

Icedawg wrote:Charge $60 for a new game

I miss the days when a new game on a console or PC was $50, and $30 for portables.
prfsnl_gmr wrote:There is nothing feigned about it. What I wrote is a display of actual moral superiority.
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yomomma1
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Re: What should developers NOT continue doing after this gen?

Post by yomomma1 »

Weren't n64 games expensive? Also, inflation http://www.bls.gov/data/inflation_calculator.htm
ZenErik
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Re: What should developers NOT continue doing after this gen?

Post by ZenErik »

I could do with less FPSs. I feel like there haven't been nearly as many "mainstream" titles for me this generation. Probably just getting old. :P
My B/S/T thread! :)
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BoringSupreez
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Re: What should developers NOT continue doing after this gen?

Post by BoringSupreez »

yomomma1 wrote:Weren't n64 games expensive? Also, inflation http://www.bls.gov/data/inflation_calculator.htm

Well, dang. I just calculated how much $50 in 2004 money would be worth today. $59.75 is what it's worth, which is basically $60.
prfsnl_gmr wrote:There is nothing feigned about it. What I wrote is a display of actual moral superiority.
Flake
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Re: What should developers NOT continue doing after this gen?

Post by Flake »

Taking inflation into account, games are actually cheaper overall than they were during both the 8 bit and 16 bit era.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
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Xeogred
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Re: What should developers NOT continue doing after this gen?

Post by Xeogred »

N64 games were definitely pricey, them being cartridged based was a big reason back then. I definitely remember some $70 games like Perfect Dark, DK64, etc.
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