Imports on Dreamcast Question

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elmagicochrisg
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Re: Imports on Dreamcast Question

Post by elmagicochrisg »

theclaw wrote:Actually that brings up a good question, since I'm not familiar with dreamcast hardware internals. Are modchips for it in some way riskier to use than on other consoles?
I don't see any reason why it would be...
Czernobog wrote:Is the Utopia Boot Disk the one with the reindeer on it when it loads? I can't remember if that's it or not, but that one almost always works for me. Hasn't worked a couple of times though.
Depends on what version you use. I think 1.5 was the last version, with almost 100% compatibility, but I could be wrong...
Czernobog wrote:Although if I ever get really serious about importing a lot of DC games, I would save up for a nice edition Japanese Dreamcast (there's some fun editions).
S.T.A.R.S. Dreamcast... :mrgreen:
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Re: Imports on Dreamcast Question

Post by Czernobog »

elmagicochrisg wrote: S.T.A.R.S. Dreamcast... :mrgreen:
8)
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BoringSupreez
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Re: Imports on Dreamcast Question

Post by BoringSupreez »

elmagicochrisg wrote:
theclaw wrote:Actually that brings up a good question, since I'm not familiar with dreamcast hardware internals. Are modchips for it in some way riskier to use than on other consoles?
I don't see any reason why it would be...
It's more risky installing the modchip in the first place, instead of just leaving the DC alone, but once it's in, I think the all risk is gone.
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Re: Imports on Dreamcast Question

Post by elmagicochrisg »

BoringSupreez wrote:
elmagicochrisg wrote:
theclaw wrote:Actually that brings up a good question, since I'm not familiar with dreamcast hardware internals. Are modchips for it in some way riskier to use than on other consoles?
I don't see any reason why it would be...
It's more risky installing the modchip in the first place, instead of just leaving the DC alone, but once it's in, I think the all risk is gone.
I was merely saying it's not any riskier to use than on other consoles. Of course the less you have to tinker with your DC the better...
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brunoafh
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Re: Imports on Dreamcast Question

Post by brunoafh »

BoringSupreez wrote:It's more risky installing the modchip in the first place, instead of just leaving the DC alone, but once it's in, I think the all risk is gone.
I think he was asking whether or not it's more difficult to solder a DC modchip in place than it is on other consoles.

If that's what you meant theclaw, then no, it's an easy job.
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jinn
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Re: Imports on Dreamcast Question

Post by jinn »

DC Chips are very easy to install
Only 4 wires

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Re: Imports on Dreamcast Question

Post by skate323k137 »

\
skate323k137 wrote:There's also a one-wire region mod that lets you re-flash the region whenever you want.
Add a switch to your Dreamcast so you don't have to open your console every time you want to change regions. Just make sure the connection is always open when you're not using the region changer disc. Leaving the connection closed may corrupt your Dreamcast and brick it giving you the Black Swirl of Death...[/quote]

I've done this one-wire mod to several dreamcasts and used all of them for years. My "main" one has been this way for at least 4 years with no issue. While I don't re-flash the region very often at all, I've never seen an issue leaving the wire there, and there's no need to re-open the console at all. It's there, and I can change regions at will. I suppose putting a switch on it to be super safe wouldn't be a bad idea, but if I have to spend a whopping $30 on a new console I'm not going to cry about it.
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Re: Imports on Dreamcast Question

Post by Reprise »

pakopako wrote:I forget.. there was this one DC game that required disc-swapping without saving between disks (IIRC Shenmue 2 forces the player to save) -- how would a DCX or Utopia circumvent this?
D2 doesn't save before changing discs, it just loads straight into the game (i.e. a screen just props up saying you need to change to disc 2 or whatever, and then putting the new disc in continues the game from where it left off).

And that is yet another problem with the utopia disc... It doesn't work for multi-disc games unless it's one that forces the player to save before swapping discs. However these games work absolutely fine on DCX and Codebreaker.
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Re: Imports on Dreamcast Question

Post by pakopako »

Reprise wrote:
pakopako wrote:I forget.. there was this one DC game that required disc-swapping without saving between disks (IIRC Shenmue 2 forces the player to save) -- how would a DCX or Utopia circumvent this?
D2 doesn't save before changing discs, it just loads straight into the game (i.e. a screen just props up saying you need to change to disc 2 or whatever, and then putting the new disc in continues the game from where it left off)... these games work absolutely fine on DCX and Codebreaker.
THAT was the one. Any thoughts why a DCX/GameShark work and the Utopia doesn't?
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Re: Imports on Dreamcast Question

Post by theclaw »

Yup it depends on how often you play imports. Swaps seem OK for many people. Frequent players may want the added up time saved a permanent mod gives.
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