16 sir, 16.noiseredux wrote:that's a good example -- that actually is really impressive on 8-bit hardware. Dammit, I love that game!
Have you been blown away by "outdated" elements of games?
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Re: Have you been blown away by "outdated" elements of games?
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Re: Have you been blown away by "outdated" elements of games?
noise must be thinking of TMNT: The Arcade game.Hobie-wan wrote:16 sir, 16.noiseredux wrote:that's a good example -- that actually is really impressive on 8-bit hardware. Dammit, I love that game!
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Re: Have you been blown away by "outdated" elements of games?
ah! Yr right, I thought he was talking the Arcade Game. Haha. Either way. I love all the Turtles beatemups haha.sevin0seven wrote: noise must be thinking of TMNT: The Arcade game.
Re: Have you been blown away by "outdated" elements of games?
Epic, gonna try and get one of those myself here soon. I definitely need to play Skies of Arcadia, Rayman 2, Power Stone 2, etc etc etc.SuperAnthony64 wrote:I have been playing Dreamcast with the VGA box and I have been blown away/hooked for almost a month. Cant put Skies of Arcadia down and finally beat Resident Evil Code Veronica. Now I know why theres so much Dreamcast love.
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Re: Have you been blown away by "outdated" elements of games?
Gaiares on the sega genesis still wow me with awesome parallax scrolling and a killer soundtrack.
I love the graphics its so colorful and lovely
But yea its tough as nails or im no good at shmups because i cant pass this guy no matter what.

I love the graphics its so colorful and lovely
But yea its tough as nails or im no good at shmups because i cant pass this guy no matter what.

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Re: Have you been blown away by "outdated" elements of games?
I think you meant 16-bit hardware. I loved that they actually added that boss into the game when it wasn't in the arcade version. They really went all out on that port. I have a lot of good nostalgia wrapped around that game. I remember reading previews for that game and Street Fighter II. I used to drool over the screen shots and I really think those two games really made me respect the SNES for being capable of bringing arcade experiences home.noiseredux wrote:that's a good example -- that actually is really impressive on 8-bit hardware. Dammit, I love that game!weaponepsilon wrote:I recently introduced my daughter to TMNT: Turtles in Time because it was easy for her to grasp. I still get awed that you can throw the foot soldiers at the screen and it became a paradigm for a boss battle.
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
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Re: Have you been blown away by "outdated" elements of games?
yeah I think that was my confusion. I just played through Turtles In Time Reshelled, and I was like "wait, I THIS wasn't the end boss in the SNES game" so then I was thinking that must've been in the TMNT II on NES.Gamerforlife wrote:I think you meant 16-bit hardware. I loved that they actually added that boss into the game when it wasn't in the arcade version. They really went all out on that port. I have a lot of good nostalgia wrapped around that game. I remember reading previews for that game and Street Fighter II. I used to drool over the screen shots and I really think those two games really made me respect the SNES for being capable of bringing arcade experiences home.noiseredux wrote:that's a good example -- that actually is really impressive on 8-bit hardware. Dammit, I love that game!weaponepsilon wrote:I recently introduced my daughter to TMNT: Turtles in Time because it was easy for her to grasp. I still get awed that you can throw the foot soldiers at the screen and it became a paradigm for a boss battle.
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Re: Have you been blown away by "outdated" elements of games?
I have to contribute another vote to the unbelievable intro to Streets of Rage, it's an absolutely glorious piece of work that only becomes more charming with age.
I think that I'm a real parallax-scrolling fetishist; there are several Genesis games that just make me swoon, such as the Sonic series, Ristar, and Ranger-X. Because of the console's palette restrictions (significantly more geared toward darker tones), it also incorporated a graphical style that I actually favor in games: the art of making predominantly dark scenes with splashes of neon colors to stand out in stark contrast. A few examples:
An extension of this aesthetic occurs at 6:30, and is probably my single favorite stage of any game, graphically:
Also, Genesis-purple is actually very iconic to me:
Finally, this boss will never cease to make my jaw absolutely drop to the floor:
I think that I'm a real parallax-scrolling fetishist; there are several Genesis games that just make me swoon, such as the Sonic series, Ristar, and Ranger-X. Because of the console's palette restrictions (significantly more geared toward darker tones), it also incorporated a graphical style that I actually favor in games: the art of making predominantly dark scenes with splashes of neon colors to stand out in stark contrast. A few examples:
An extension of this aesthetic occurs at 6:30, and is probably my single favorite stage of any game, graphically:
Also, Genesis-purple is actually very iconic to me:
Finally, this boss will never cease to make my jaw absolutely drop to the floor:
Re: Have you been blown away by "outdated" elements of games?
All good examples from Original Name. Stardust Speedway is such a gorgeous level.
I'll add that I'm still honestly impressed by pretty much the entire 16 bit generation. So many beautiful, amazing games.
The Sonic titles alone are absolutely stunning. All of them.
I'll add that I'm still honestly impressed by pretty much the entire 16 bit generation. So many beautiful, amazing games.
The Sonic titles alone are absolutely stunning. All of them.
GameSack wrote:That's right, only Sega had the skill to make a proper Nintendo game.
Re: Have you been blown away by "outdated" elements of games?
Ditto. I dunno why but I feel like I appreciate the Sonic games even more visually than ever before nowadays. I just love how out of this world some of the zones are, like the Labyrinth stages in the first game... they might not be the most fun, but visually the level design and art is incredible and pretty out there I'd say.
And Sonic CD is just downright incredible looking. Pretty sure the backgrounds in that one had multiple layers, everything was so detailed. I love how tall the backgrounds were as well, since most of the stages were quite large vertically... that aspect has seriously always given that game a huge sense of scale to me. Along with the epic intro and all, it really makes you feel like you're on this huge other planet or something... and you are!
I've always thought Quartz Quadrant's Future's had some of the coolest graphics/backgrounds.
And Metallic Madness.
Probably another reason why modern Sonic has never done much for me at all personally, the art direction went downhill and hard. Sonic in modern settings? What the hell.
And Sonic CD is just downright incredible looking. Pretty sure the backgrounds in that one had multiple layers, everything was so detailed. I love how tall the backgrounds were as well, since most of the stages were quite large vertically... that aspect has seriously always given that game a huge sense of scale to me. Along with the epic intro and all, it really makes you feel like you're on this huge other planet or something... and you are!
I've always thought Quartz Quadrant's Future's had some of the coolest graphics/backgrounds.
And Metallic Madness.
Probably another reason why modern Sonic has never done much for me at all personally, the art direction went downhill and hard. Sonic in modern settings? What the hell.

