Turtles In Time Reshelled license expiring on June 30th!

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racketboy
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Re: Turtles In Time Reshelled license expiring on June 30th!

Post by racketboy »

sevin0seven wrote:hmm...should i get this or not (last day).
We got through 3 or 4 levels last night and it was pretty solid.
$10 is a bit much, but the whole possibly-can-never-buy-it-again thing kinda adds to the perceived value. Funny how that works (guess it's the equivalent to a rare physical game)
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Re: Turtles In Time Reshelled license expiring on June 30th!

Post by s1mplehumar »

sevin0seven wrote:hmm...should i get this or not (last day).
Pass dude.
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Re: Turtles In Time Reshelled license expiring on June 30th!

Post by dsheinem »

sevin0seven wrote:hmm...should i get this or not (last day).
try the demo first
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Re: Turtles In Time Reshelled license expiring on June 30th!

Post by s1mplehumar »

sevin0seven wrote:hmm...should i get this or not (last day).
What I meant to say was, save your tokens for Scott Pilgrim instead.
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Re: Turtles In Time Reshelled license expiring on June 30th!

Post by jfe2 »

It's half off on XBLA right now IIRC. Lots of good games on sale right now as a a matter of fact.
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Re: Turtles In Time Reshelled license expiring on June 30th!

Post by sevin0seven »

thanks for the feedback RB brothers. :)

i do have this game for XBL BUT i recently sold my 360 to my friend swiftzx so i do know how this game plays. being not able to buy it again after today (for PSN) is tempting but will the online play expires when this game is off the market?
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Re: Turtles In Time Reshelled license expiring on June 30th!

Post by dsheinem »

I'm on waiting for Nick and whoever else wants to play...message me on psn!
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Re: Turtles In Time Reshelled license expiring on June 30th!

Post by sevin0seven »

well, the game is gone now from the PSN store. i was going to get it today but i guess today was THE last day.

so who wants to play Scott Pilgrim on PSN instead? :P
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Re: Turtles In Time Reshelled license expiring on June 30th!

Post by Gamerforlife »

racketboy wrote:
sevin0seven wrote:hmm...should i get this or not (last day).
We got through 3 or 4 levels last night and it was pretty solid.
$10 is a bit much, but the whole possibly-can-never-buy-it-again thing kinda adds to the perceived value. Funny how that works (guess it's the equivalent to a rare physical game)
That's what got me to download it despite everything I had seen and heard making me want to hate this game. The fact that it will become this long lost game was just too irresistible. I mean there are rare games that go for a lot of cash on ebay despite being mediocre. There's an allure to the unattainable. I figured since this was originally an Xbox Live Summer of Arcade title I went for that version as it felt more authentic somehow. I don't expect that to make sense to anyone lol

Now that I've played it a bit, I'm a bit surprised. It's not so bad. It doesn't match the awesomeness of Castle Crashers or the Dishwasher Vampire Smiles game I recently started playing, but it's decent. I thought the diagonal attacks would make it too easy, but I think it actually just balances out the original arcade version's difficulty. Had they based this off the SNES version though, it would have made an already easy game laughably simple. It also occurred to me that with the new 3d graphics, keeping the attacks in a 2d plane may not have complemented the game's new look

I researched the Mutant Nightmare port on the net and it turns out that version also didn't have the original score. So I suppose I shouldn't hate on the remake's lack of the original soundtrack so much as it seems that legally it just may not be possible to get the original score. That said, they could have given us something better than what's actually in the game and I'm surprised something like this would even get the green light when you knew you couldn't have the original soundtrack. I guess it's all about the money though. However, the updated graphics help ease the blow a bit. The game looks gorgeous and there are cool visual flourishes like the first boss jumping into the foreground of the screen when he switches guns. The game certainly maintains the personality of the original despite the visual makeover

As noise pointed out, having between level saves and a stage select is nice and convenient. A lot of folks wouldn't even have bothered to include that in a game of this nature. Plus, the survival mode is there for those who want the pure experience

I guess overall it's not such a bad game and I'm actually grateful to noise for creating this thread which actually led to me downloading and trying it. I might have missed out on ever giving the game a chance otherwise. So if you read this, thanks noise :)
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Re: Turtles In Time Reshelled license expiring on June 30th!

Post by racketboy »

Yeah, it's not like it's as deep as Castle Crashers or even Scott Pilgrim.
But if you like the original Turtles arcade games, it's a nice gem.

Dave and I had fun playing online last night -- even though he was drifting into sleep...
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