Games Beaten : 2011

Anything that is gaming related that doesn't fit well anywhere else
Flake
Moderator
Posts: 8073
Joined: Wed Dec 16, 2009 3:27 pm
Location: FoCo

Re: Games Beaten : 2011

Post by Flake »

brunoafh wrote:
Flake wrote:I'll need to spend more time with this one to decide how I really feel about it but it's not grabbing me the way Tatsunoko vs Capcom did.

This was my problem. TvC grabbed me for months and did not let go (it still hasn't really), but MvC 3 did nothing but underwhelm me. TvC just seems like a stronger game on all fronts, not to mention a stronger retail package with more/better content.


I think part of my problem might be that I can only use the same Marvel characters so many times before I'm kinda over it. Other than She Hulk and Dead Pool, the marvel side is either redundant or lame.

TvC had one of the most diverse and all around neat casts I've ever seen.

Busy night tonight:


1/11 Guardian Heroes (SAT)
1/14 Sonic Adventure (GCN)
1/17 Marvel vs Capcom 2 (DC)
1/17 X-Men vs Street Fighter (SAT)
1/22 Dragon Ball Z Budokai (GCN)
1/24 Street Fighter III - The New Generation (DC)
1/24 Street Fighter Alpha 3 (DC)
1/25 Mega Man X (GCN)
1/26 Dragon Ball Advanced Adventure (GBA)
1/31 Tatsunoko vs Capcom (Wii)
2/1 Megaman X2 (GCN)
2/2 Marvel vs Capcom (DC)
2/3 Megaman X3 (GCN)
2/3 Megaman X4 (GCN)
2/4 Megaman X5 (GCN)
2/5 Megaman X6 (GCN)
2/7 Gundam SEED: Never Ending Tomorrow (PS2)
2/8 Jojo's Bizarre Adventure (DC)
2/9 Street Fighter Alpha: Warriors Dreams (PS2)
2/9 The King of Fighters XI (PS2)
2/11 The King of Fighters '99 Dream Match (DC)
2/13 SNK Gals Fighter (NGPC)
2/16 The King of Fighters '98 (Wii)
2/17 The King of Fighters '96 (Wii)
2/17 Metal Slug (Wii)
2/17 Metal Slug 2 (Wii)
2/18 SNK vs Capcom: The Match of the Millennium (NGPC)
2/19 The King of Fighters '97 (Wii)
2/19 Street Fighter II' (Wii / VC)
2/22 Metal Slug 3 (Wii)
2/25 Super Street Fighter IV (PS3)
2/27 Capcom vs SNK 2 (DC)
2/27 Metal Gear Solid 4: Guns of the Patriots (PS3)
3/3 Mega Man II (GB)
3/5 Super Street Fighter II: HD Remix (PS3)
3/6 Mega Man III (GB)
3/11 Mega Man IV (GB)
3/13 Mega Man: Powered Up! (PSP)
3/14 Garou: Mark of the Wolves (DC)
3/15 Street Fighter III 3rd Strike (PS2)
3/15 Street Fighter Alpha 2 Gold (PS2)
3/15 Street Fighter Alpha 2 (PS2)
3/15 Street Fighter EX 3 (PS2)
3/15 Real Bout Fatal Fury Special (PS2)
3/16 The King of Fighters R2 (NGPC)
3/16 Project Justice: Rival Schools (DC)
3/17 Capcom Fighting Evolution (PS2)
3/20 Zone of the Enders (PS2)
3/21 P.N.03 (GCN)
3/21 Super Puzzle Fighter II (GBA)
3/27 Super Street Fighter IV 3D Edition (3DS)
4/10 Dragon Ball Z: Budokai 2 (GCN)
4/28 Vampire Savior (SAT)
5/3 Advance Guardian Heroes (GBA)
5/7 Virtua Fighter Kids (SAT)
5/12 Soul Calibur II (GCN)
5/13 Kirby: Nightmare in Dreamland (GBA)
5/14 Dead or Alive 2 (DC)
5/14 Gigawing (DC)
5/15 Sonic the Hedgehog 4: Episode 1 (Wii)
5/23 Sonic the Hedgehog Pocket Adventure (NGPC)
5/24 Mega Man 8 (SAT)
5/27 Kirby's Dream Land (GB)
6/4 Super Mario Land 3: Wario Land (GB)
6/18 Castlevania: Circle of the Moon (GBA)
6/20 Marvel vs Capcom 3: Fate of Two Worlds (PS3)
6/20 Street Fighter Alpha 2 (SAT)
6/20 Street Fighter Alpha: Warriors Dreams (GBC)


Finally got around to beating the Saturn port of Street Fighter Alpha 2. I'll be honest - I played Alpha 3 before I ever touched Alpha 2. So I am a little biased towards the massive cast and multiple 'Ism's'.

That said, SFA2 is still a great game and there are a lot of techniques that I cleared the game without even managing to pull off - like the custom combos or the alpha counters. The computer did those like mad against me but I couldn't figure it out myself.

This port is pretty impressive considering it isn't accessing that 4mb cart I have sitting in the cartridge slot. There is a little slow down compared to the Arcade original and a few loading screens - still way better than the PSX version of the same.

I also played through Street Fighter Alpha for the gameboy color. This game is pretty awful but I think the art choices made to compensate for the platform are admirable. This is definitely rendered obsolete by SFA3 Upper for the GBA.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
User avatar
noiseredux
Next-Gen
Posts: 38148
Joined: Fri Nov 14, 2008 1:09 pm
Contact:

Re: Games Beaten : 2011

Post by noiseredux »

Flake wrote:With Marvel vs Capcom 3 I can feel a really strong thread of Tatsunoko vs Capcom running through it - intuitive input, a little more balance, and some great fan service - all things that were lacking from MvC2.

On the flip side, the game felt very chaotic and button mashy - the exact things I did not like about MvC2.

I'll need to spend more time with this one to decide how I really feel about it but it's not grabbing me the way Tatsunoko vs Capcom did.


so far, MVC3 is my GOTY. It felt a little weird to me the first time I played it. But by the second time I sat down with it, my heart was all a flutter.
Image
geozeldadude
32-bit
Posts: 249
Joined: Wed Mar 12, 2008 12:29 pm
Location: boston MA
Contact:

Re: Games Beaten : 2011

Post by geozeldadude »

final fight cd wrote:i hate that sonic is portrayed as being fast. but, to actually be fast with sonic you have to memorize the levels because there is shit everywhere in the levels that you run into. i can probably only get sonic running fast for only a second or two before running into an enemy or running into a wall and stopping completely.

QFT.
brunoafh
Next-Gen
Posts: 5389
Joined: Mon Aug 16, 2010 10:20 am
Location: South Carolina

Re: Games Beaten : 2011

Post by brunoafh »

final fight cd wrote:i just don't like the crazy ass level designs. also, i hate that sonic is portrayed as being fast. but, to actually be fast with sonic you have to memorize the levels because there is shit everywhere in the levels that you run into. i can probably only get sonic running fast for only a second or two before running into an enemy or running into a wall and stopping completely.

This is why I don't really like any Sonic game past Sonic 2. They dropped the philosophy that the game should be played at high speeds when designing the levels and started making complex levels that didn't feel right. I don't like having to explore a bunch of crevices and have to constantly stop and go when playing Sonic.
User avatar
Xeogred
Next-Gen
Posts: 14387
Joined: Thu Apr 02, 2009 7:49 pm
Location: KC

Re: Games Beaten : 2011

Post by Xeogred »

In terms of speed, yeah up to 2 were the best (and this includes CD since it was in development before 2, also I recently heard from a friend this one was the only other Sonic game made by the original Sonic the Hedgehog team... that completely makes sense now that I know that, considering CD's level design and all is totally like the original!). But I still think S&K is a damn good game and pretty fast paced, especially the Death Egg zones and some others. Mushroom Hill was kind of cluttered, but after that I really don't think any of the stages are that complicated and still pretty dang linear. Sonic 3 is a lot more inconsistent to me though, still a fan but definitely not one of my favorites of the old ones, and the Carnival Night music literally makes me want to vomit or something.

It's not like Sonic 2 was perfect either though. Don't even get me started on Oil Ocean, those levels are so slow and boring I often stop there if I die a few times when I'm doing a replay. Aquatic Ruin is total ass if you fall in the water early on, and the caves kind of suck.

Sonic 1 isn't even that fast paced and kind of more of a normal platformer I'd say, but the level design in that one and CD to me is just way better than the other games. The levels just flow way better or something. I know a lot of people hate Wacky Workbench in CD, but I still love it. 8)
User avatar
CFFJR
Next-Gen
Posts: 4432
Joined: Sun Feb 21, 2010 7:51 am
Location: Denver, CO

Re: Games Beaten : 2011

Post by CFFJR »

It boggles my mind to this day that people consider Sonic CD to be "fast", when its by far the biggest clusterfuck in the series in terms of level design.

I'm not saying its a bad game, but its certainly my least favorite of the original 5 games.

Also, Sonic 2 is highly overrated. Its good, but its almost boring when compared to its brethren.
GameSack wrote:That's right, only Sega had the skill to make a proper Nintendo game.
User avatar
Xeogred
Next-Gen
Posts: 14387
Joined: Thu Apr 02, 2009 7:49 pm
Location: KC

Re: Games Beaten : 2011

Post by Xeogred »

OUR FRIENDSHIP IS OVER!

:lol:

I dunno, I don't even like comparing the other Sonic's to CD for me personally. I love how it can be a quick game (seriously this one is very easy to beat under an hour), or you can take your time getting all the Emeralds, finding those hidden robot machines and Metal Sonic projections, great stuff. In terms of "speed" though you could be right, with the exception of the highway stages for obvious reasons, it's kind of more of a normal platformer... just like the first game to me. But again, the flow of the game is just way better than the others to me personally. But it's one of those games I've played so much I don't even have to think when I replay it, so maybe that has something to do with it ... :roll:

But yeah, in my recent Sonic 2D marathon a month or two back ago, I wasn't really feeling Sonic 2. That one I played a lot of back in the day though, it seemed like everyone owned at least that one over the other games, maybe I'm just burned out haha. I've always prefered the 3 zones in 1 act thing from 1/CD as well, just makes the area's more memorable I guess. Had been a very long time since I replayed S&K though and that one was a blast again. I skipped 3... :roll: , typically I replay 3 with S&K as one huge game though, but I guess I just wanted to get to S&K instantly. lol
User avatar
final fight cd
Next-Gen
Posts: 1357
Joined: Tue Dec 08, 2009 5:16 pm
Location: ohio

Re: Games Beaten : 2011

Post by final fight cd »

Xeogred wrote:It's not like Sonic 2 was perfect either though. Don't even get me started on Oil Ocean, those levels are so slow and boring I often stop there if I die a few times when I'm doing a replay. Aquatic Ruin is total ass if you fall in the water early on, and the caves kind of suck.


yes! i also hate that level. a level that stands out in my mind in S&K that i can't stand is the pyramid/desert level.

also, what is the purpose of the time travel aspect and killing those projections? destroying all of those gives you the "good" ending, right? if so, what is the purpose of traveling into the future?
if you took a shit, please put it back
User avatar
Xeogred
Next-Gen
Posts: 14387
Joined: Thu Apr 02, 2009 7:49 pm
Location: KC

Re: Games Beaten : 2011

Post by Xeogred »

final fight cd wrote:
Xeogred wrote:It's not like Sonic 2 was perfect either though. Don't even get me started on Oil Ocean, those levels are so slow and boring I often stop there if I die a few times when I'm doing a replay. Aquatic Ruin is total ass if you fall in the water early on, and the caves kind of suck.


yes! i also hate that level. a level that stands out in my mind in S&K that i can't stand is the pyramid/desert level.

also, what is the purpose of the time travel aspect and killing those projections? destroying all of those gives you the "good" ending, right? if so, what is the purpose of traveling into the future?

The Metal Sonic projections eliminate every enemy in the level, but if you find and destroy both of those machines scattered throughout the stages in the past, when you go the future it'll be the good future... and when you take them both out, the third and boss stages will automatically be the good future. I don't think there's any enemies in the good future stages and they're generally a little easier to navigate, unlike the bad future stages.

Collecting all the Emeralds will make the future permanently good in all stages.

Not a huge deal, but when you've played this game a thousand times it's cool to do everything and see the changes, see the awesome graphics of the future stage levels and hear the music. :D
User avatar
CFFJR
Next-Gen
Posts: 4432
Joined: Sun Feb 21, 2010 7:51 am
Location: Denver, CO

Re: Games Beaten : 2011

Post by CFFJR »

Xeogred wrote:OUR FRIENDSHIP IS OVER!

:lol:


NO! Say it ain't so Xeo! We've been so good together! :lol:


Xeogred wrote:I dunno, I don't even like comparing the other Sonic's to CD for me personally. I love how it can be a quick game (seriously this one is very easy to beat under an hour), or you can take your time getting all the Emeralds, finding those hidden robot machines and Metal Sonic projections, great stuff. In terms of "speed" though you could be right, with the exception of the highway stages for obvious reasons, it's kind of more of a normal platformer... just like the first game to me. But again, the flow of the game is just way better than the others to me personally. But it's one of those games I've played so much I don't even have to think when I replay it, so maybe that has something to do with it ... :roll:


Hey I understand. Its your favorite. And don't get me wrong, I do like it, it just doesn't hit the same notes for me that the others do, even Sonic 1. I get the replay thing though. Most Sonic games are pretty much played on muscle memory for me at this point. :lol: Hell, I even get hurt by the same enemies sometimes even though I know they're coming.

The good parts about Sonic CD are the exploring though. Like any classic Sonic game, speed is your reward. The levels in CD are huge, particularly with the time travel element, and a lot of the fun comes from learning them.

I'll say this though, all of the classics are pretty quick. I'm no speedrunner, but I can get through Sonic 2 in about 40 minutes, excepting the emeralds of course (The speed record is less than 20, which is nuts). Sonic CD always takes me longer, but that's mostly because I haven't played it nearly as much as the others, and I still occasionally get lost in Metallic Madness. :lol:

Xeogred wrote:But yeah, in my recent Sonic 2D marathon a month or two back ago, I wasn't really feeling Sonic 2. That one I played a lot of back in the day though, it seemed like everyone owned at least that one over the other games, maybe I'm just burned out haha. I've always prefered the 3 zones in 1 act thing from 1/CD as well, just makes the area's more memorable I guess. Had been a very long time since I replayed S&K though and that one was a blast again. I skipped 3... :roll: , typically I replay 3 with S&K as one huge game though, but I guess I just wanted to get to S&K instantly. lol


Sonic 2 seems to be the big favorite for most people, though I'm willing to bet that's because its the most common. :roll: It doesn't do much for me anymore either, and I'm an obsessive Sonic fan.

I like 3 acts over 2 as well. But part of why S3/S&K are my favorites is because the levels are just so damn huge, and they all transition into one another. They're just ridiculously cool games, and I've never grown tired of them. Though really, the only one I ever got tired of was Sonic 2. :lol:
GameSack wrote:That's right, only Sega had the skill to make a proper Nintendo game.
Post Reply