dsheinem wrote:I am PM'ing Predator with some suggestions and requests. Thanks for the heads up everyone.
Thanx for the PM
I'll be more than happy to share some info about us with you guys.
O.k, so we're
Intergalactic Creations. A small independent game developer from South Africa.
Over the last 10 years we've released titles such as "Mutant Mushroom", "Dear Camy" and "Dear Camy2", these Camy titles were very basic, you play as the doggy character, collecting crystals and avoiding metal balls as they drop from above. The Dear Camy titles had a very nice addictive arcade feel to them with high scores being the main focus.
After a few years and experience in the games and animation industry we decided to bring out yet another Camy title, but this time we wanted to push it to the next level. We looked at all the games we loved from when we were young and tried to incorporate what we thought were the "cool" elements and adding a few of our own and obviously adding things that wasn't possible back then. But we kept to the essence of the original Camy and our roots as fans of "old school" games.
The game went through many stages and we ended up deciding for the scope of our story we'd like to have it be episodic with about 2 or 3 episodes covering the entire story. I think gamers will really like the way we put together our story and will really empathize with our main character.
I don't want to spoil the game for anyone interested so I won't divulge too much information about story and all the game elements available, but we really tried to push this game to be accessible to everyone, so beginners will get some training in the beginning and hardcore gamers will feel challenged.
As for the software we use, we used 3DsMax, Mudbox and Photoshop for graphics mostly. Our game engine was built from scratch by our programmer who also happens to be our Game Director.
If anyone has any questions feel free to ask...
