Snickerd00dle's Summer Game Challenge 2011

Anything that is gaming related that doesn't fit well anywhere else
User avatar
noiseredux
Next-Gen
Posts: 38148
Joined: Fri Nov 14, 2008 1:09 pm
Contact:

Re: Snickerd00dle's Summer Game Challenge 2011

Post by noiseredux »

Xeogred wrote:Weird stuff. Is that book online, scanned, or anything like that? Would be interesting to check out. That sort of thing was certainly nothing I really thought about growing up, but nowadays it is kind of funny going back and replaying some JRPG's or playing new (old) ones and thinking about the dialogue. I've always wondered how accurate FF7's translation is, the first time I played it never had I see so much cussing in a game and I still don't think it's been topped in that regard. :lol:
it's for sale on gamespite.net and eventually the articles will be archived. But that could be many months from now.

the FFVII was one of the first to get a very legit translation. There's stuff about that in the book too.

I don't mean to hype it because I'm in it, but I think it's a great book. I've read the whole thing almost twice now (400 pages) and I just find it a really great resource.
Image
User avatar
o.pwuaioc
Next-Gen
Posts: 8484
Joined: Tue Mar 29, 2011 7:59 pm
Location: I miss NYC.

Re: Snickerd00dle's Summer Game Challenge 2011

Post by o.pwuaioc »

FFIX's dialogue (so far, at least) isn't so bad. I'm only 6 hours into it tho.
User avatar
noiseredux
Next-Gen
Posts: 38148
Joined: Fri Nov 14, 2008 1:09 pm
Contact:

Re: Snickerd00dle's Summer Game Challenge 2011

Post by noiseredux »

Well FFIX is a very late PS1 game. By then Square had seen the full revenue that a good translation can bring in.



I started playing Duke Nukem Total Meltdown (Duke 3D for PS1) tonight. I wanted to mix it up and play something fast paced. Holy ass, it's awesome. The only Duke I was familiar with was the GBA sequel. Anyway this game is brilliant. Took everything I liked about Doom and put it in an awesome environment. I love that the first level has a movie theater. So awesome. I'm gonna enjoy this one.
Image
User avatar
noiseredux
Next-Gen
Posts: 38148
Joined: Fri Nov 14, 2008 1:09 pm
Contact:

Re: Snickerd00dle's Summer Game Challenge 2011

Post by noiseredux »

Question about MMX4: how would a playthrough as Zero differ my experience?
Image
Flake
Moderator
Posts: 8075
Joined: Wed Dec 16, 2009 3:27 pm
Location: FoCo

Re: Snickerd00dle's Summer Game Challenge 2011

Post by Flake »

noiseredux wrote:Question about MMX4: how would a playthrough as Zero differ my experience?
It's a little harder. You have to fight up close and personal. Only some of Zero's techniques are as effective as X's special weapons in boss fights.

If you are good at dodging enemy attacks and remembering their patterns, Zero run throughs can be a lot of fun. If you NEED that distance, it can be frustrating.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
brunoafh
Next-Gen
Posts: 5389
Joined: Mon Aug 16, 2010 10:20 am
Location: South Carolina

Re: Snickerd00dle's Summer Game Challenge 2011

Post by brunoafh »

It will be significantly different. I strongly recommend doing two separate playthroughs as Zero and X.
User avatar
jfrost
Next-Gen
Posts: 3329
Joined: Sat Feb 07, 2009 12:36 pm
Location: Rio de Janeiro, Brazil

Re: Snickerd00dle's Summer Game Challenge 2011

Post by jfrost »

Playing as Zero is much more fun, honestly. A little harder, sometimes, sure, but he has a much wider variety of techniques. X's weapons are kinda samey.

It's a very different experience. And, *spoiler*, I love the cutscene in which he fights hand-to-hand against Sigma. So awesome.
Flake
Moderator
Posts: 8075
Joined: Wed Dec 16, 2009 3:27 pm
Location: FoCo

Re: Snickerd00dle's Summer Game Challenge 2011

Post by Flake »

jfrost wrote:*spoiler*
Actually, yeah. It's worth it fighting your way up to the Sigma fight just to get the bad ass flash back explaining Zero's past.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
User avatar
Xeogred
Next-Gen
Posts: 14387
Joined: Thu Apr 02, 2009 7:49 pm
Location: KC

Re: Snickerd00dle's Summer Game Challenge 2011

Post by Xeogred »

I honestly thought Zero made X4-X6 too easy. Sure you had to get closer, but his sword does so much more damage than X's buster it was a little insane, especially his spin attacks or whatever. The bosses were just downright easy as Zero.

Still fun, but a very different experience. Worth playing those games as both characters.
Image
HLTB | PSN Trophies | RFG (WIP)
Flake
Moderator
Posts: 8075
Joined: Wed Dec 16, 2009 3:27 pm
Location: FoCo

Re: Snickerd00dle's Summer Game Challenge 2011

Post by Flake »

Xeogred wrote:I honestly thought Zero made X4-X6 too easy. Sure you had to get closer, but his sword does so much more damage than X's buster it was a little insane, especially his spin attacks or whatever. The bosses were just downright easy as Zero.

Still fun, but a very different experience. Worth playing those games as both characters.
I found X6 with Zero damn near impossible due to poor level design + move inputs that caused Zero to commit suicide should he try to do anything as he moved from platform to platform. X5 with Zero was a joy - as long as you were patient enough to do what you had to do to KEEP him.

Ugh, after X4 the game design just fell apart.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
Post Reply