Nintendo: Project Cafe - Wii U

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Flake
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Re: Nintendo: Project Cafe - Wii U

Post by Flake »

You might not have much to worry about, Xeo. I just read that the WiiU can only support one screen controller at a time. So that means most gameplay is going to be with your standard controllers.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
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Re: Nintendo: Project Cafe - Wii U

Post by elmagicochrisg »

Flake wrote:You might not have much to worry about, Xeo. I just read that the WiiU can only support one screen controller at a time. So that means most gameplay is going to be with your standard controllers.
:?: :?: :?:

What the Hell!?...

That kinda limits the possibilities. Don't you think?...
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Ack
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Re: Nintendo: Project Cafe - Wii U

Post by Ack »

elmagicochrisg wrote:
Flake wrote:You might not have much to worry about, Xeo. I just read that the WiiU can only support one screen controller at a time. So that means most gameplay is going to be with your standard controllers.
:?: :?: :?:

What the Hell!?...

That kinda limits the possibilities. Don't you think?...
For multiplayer yes, definitely, though for single player titles like Fatal Frame it shouldn't be an issue.
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Re: Nintendo: Project Cafe - Wii U

Post by YoshiEgg25 »

Flake wrote:You might not have much to worry about, Xeo. I just read that the WiiU can only support one screen controller at a time. So that means most gameplay is going to be with your standard controllers.
I've heard that too, but no major source has said that. It's all hearsay from what I can tell.
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wip3outguy7
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Re: Nintendo: Project Cafe - Wii U

Post by wip3outguy7 »

YoshiEgg25 wrote:
Flake wrote:You might not have much to worry about, Xeo. I just read that the WiiU can only support one screen controller at a time. So that means most gameplay is going to be with your standard controllers.
I've heard that too, but no major source has said that. It's all hearsay from what I can tell.
I'm getting the feeling that Nintendo has not finalized the specs yet. We will hear more at TGS.
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Re: Nintendo: Project Cafe - Wii U

Post by dgamemuster »

Bradtemple87 wrote:I'll say it, I'm completely tired of motion gaming.
How many hours did you input to that motion?

Peeps here that are just hating on Nintendo just needs to create a thread with that same topic. Nintendo fans here aren't trolling the Vita thread.
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Re: Nintendo: Project Cafe - Wii U

Post by isiolia »

Inazuma wrote: When the Wii U is released, we will have three different consoles that can all do HD games with traditional controls, or with motion controls. The only difference is one of those consoles can also do unique stuff with its 6" touchscreen.

The funny thing is, the people who complain about the new Wii U controller will change their tune when Sony and Microsoft release their own versions of it.
IMO, it's not as much a complaint about the controller as it is about basing their platform strategy around it.

The Wii's controller obviously did make it stand out. Thing is, that's about the only aspect of the system that did. Not saying that it's terrible/has no games/etc...just that, as a platform, it fails to impress.

Consider how much the 360 and PS3 raised the bar when it comes to consoles. They're both HD capable, decently powerful machines...but there's far more than that.

In the previous generation, the only console that included online connectivity on every machine was the XBox. The Cube and PS2 had add-ons, but they weren't greatly utilized. Likewise, the XBox had substantial local storage. It was, in a lot of ways, a rather forward-looking console.
This generation, every console has a network adapter of some kind built in. They all have built in storage, to some degree. Each company has an online "service" akin to Live.

Where MS and Sony have succeeded to a much larger degree than Nintendo is making online, connected consoles. The Wii has some online components, sure, but next to the PS3 and 360 it's practically previous-gen. Love 'em or hate 'em, Live and PSN have far more robust downloadable offerings. Better support for basically every aspect of online play. Trophy systems. Both are moving to offer cloud storage for saves/etc. It's not that the Wii doesn't have online at all, but more that it's so rudimentary by comparison.
Even between the two, Live tends to be considered the better service - more restrictive, perhaps, but consistently supported. Where Nintendo planned the Wii around the controller, MS planned theirs around the Live platform.

While it was maybe more of an evolution - and easier to ignore as the world in general got more internet connected - Sony and MS have both pushed their platforms online in much bigger ways than Nintendo did, and in doing so have raised the bar for what a video game platform incorporates.

There have been random controllers and accessories for decades. Some more successful than others (anyone else have an Activator back in the day?). Motion controls are just another add-on, like light guns, mice, whatever. So are tablet/touch controls - which are already being widely used outside of the console space.
You could do some of what Nintendo showed for the Wii U by releasing a free client for smartphones/tablets that could communicate with your console over Wifi.

It's not that the controller is necessarily a bad idea - it's more that it shouldn't be all the console has. There's still plenty of time before it comes out, so debuting a robust online service, showing some real specs, and so on is still possible.
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Re: Nintendo: Project Cafe - Wii U

Post by Flake »

YoshiEgg25 wrote:
Flake wrote:You might not have much to worry about, Xeo. I just read that the WiiU can only support one screen controller at a time. So that means most gameplay is going to be with your standard controllers.
I've heard that too, but no major source has said that. It's all hearsay from what I can tell.
http://www.destructoid.com/e3-implicati ... 3199.phtml
Maybe now Nintendo will acknowledge Metroid has a fanbase?
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Re: Nintendo: Project Cafe - Wii U

Post by Flake »

isiolia wrote:*snip*
The consoles themselves don't matter so much as the software. More than once, superior consoles have failed because the games just were not there.

For me, the games this gen have been on the Wii. It caters to my tastes like no machine except maybe the Dreamcast ever has.

It all goes back to that question: Did Sony Make Final Fantasy VII big? Or did Final Fantasy VII make Sony big? It's all about the games - we'll just have to wait and see.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
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Re: Nintendo: Project Cafe - Wii U

Post by brunoafh »

Flake wrote:For me, the games this gen have been on the Wii. It caters to my tastes like no machine except maybe the Dreamcast ever has.
Really? I think you're the first person I've ever seen say this (not trying to be a jerk). I agree with your sentiments about software mattering over the console all the way, but I feel like the absolute worst thing about the Wii was it's software lineup.
Last edited by brunoafh on Wed Jun 08, 2011 7:19 pm, edited 1 time in total.
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