N64 emulation at 60 FPS

Emu Talk Goes Here
Post Reply
fastbilly1
Site Admin
Posts: 13775
Joined: Tue Apr 17, 2007 7:08 pm

N64 emulation at 60 FPS

Post by fastbilly1 »

Apparently a guy named Retroralph rewrote the emulator 1964 to run games at true 60fps as can be seen in this video:


He claims that several games were coded so they could be stepped up if the console had beefier specs. These games were:
Goldeneye
Mario Kart 64
Perfect Dark
Carmageddon
San Fransisco Rush games

Anyone have experience with this in multiplayer? Mario Kart 64 where the shells dont disappear randomly would be amazing. Same with Goldeneye multiplayer - PD we have the XBLA rerelease that takes care of it.

I am also curious about other games that occasionally had slow down - Conker, Blastcorps, Mario Tennis, Army Men, etc. But I think I might have to stay with Project 64 for those
gtmtnbiker
Next-Gen
Posts: 4320
Joined: Fri Jan 09, 2009 1:14 pm
Location: Massachusetts

Re: N64 emulation at 60 FPS

Post by gtmtnbiker »

Does this problem exist in the Wii VC version of Mario Kart? I don't think I ever noticed it.
fastbilly1
Site Admin
Posts: 13775
Joined: Tue Apr 17, 2007 7:08 pm

Re: N64 emulation at 60 FPS

Post by fastbilly1 »

It exist in battle mode after the match has gone for more than about 10 minutes. There is a chance that when shooting a shell it might bounce once then disappear or it will simply disappear after you fire it. I imagine it has to do with not having enough processing power to handle that many moving objects.
User avatar
GSZX1337
Next-Gen
Posts: 5805
Joined: Mon Jul 02, 2007 6:21 pm
Location: Madison, TN

Re: N64 emulation at 60 FPS

Post by GSZX1337 »

Damn, it's about damn time something happened with N64 emulators.
casterofdreams wrote:On PC I want MOAR FPS!!!|
DinnerX
Next-Gen
Posts: 1537
Joined: Fri May 06, 2011 7:57 pm
Location: Trapped in a Karate Kid cartridge

Re: N64 emulation at 60 FPS

Post by DinnerX »

http://www.retrocopy.com/forumthread/41 ... lator.aspx

This maybe the emulator shown in the video. At any rate it does the same thing. I tried out goldeneye on the max overclock setting. You know that one spot on the dam right before the truck doors where there are several guys? Remember how the game always lagged there? Well not anymore. There is some almost unnoticeable lag I think. It's great.

EDIT: It runs Banjo-Tooie at a steady 30fps. I think this is my new favorite n64 emu.
Since this signature affects old posts, I'm leaving a message here in case anyone searches for my username. This account died in early 2013. I am no longer a fundamentalist.

Don't add to my problems by pretending my past views are still held in the present. I do not have any patience for that. Feel free to ask me what I think now.
User avatar
GSZX1337
Next-Gen
Posts: 5805
Joined: Mon Jul 02, 2007 6:21 pm
Location: Madison, TN

Re: N64 emulation at 60 FPS

Post by GSZX1337 »

I asked this question on the RetroCopy forums in an attempt to get Retroralph to answer, but the thread derailed into an argument over the source.

Anyone think that the reason for the speed increasing capabilities is because a number of N64 games were PC ports or coded for higher specs as the official N64 specs weren't released?
casterofdreams wrote:On PC I want MOAR FPS!!!|
User avatar
d123456
Next-Gen
Posts: 1268
Joined: Tue Jan 30, 2007 6:39 pm
Location: The Netherlands, Almere
Contact:

Re: N64 emulation at 60 FPS

Post by d123456 »

Perfect dark looks amazing, only now I see the appeal of that game.
f-zero already runs at 60fps I think.

resolution upgrading, framerate upgrading, widescreen hacks. Old games will get new life.
Optimizing PS2 games 480p (progressive) and 240p gsm hdtv
http://www.racketboy.com/forum/viewtopi ... 25&t=30389
AppleQueso

Re: N64 emulation at 60 FPS

Post by AppleQueso »

Kinda a shame on how inconsistent and crappy framerates got in the 3D era. Framerates were almost always pretty rock solid with older 2D platforms.
Post Reply