The graphics are pretty dated by now, but the game is really advanced for the time. I haven't been playing many FPSs lately but this is probably one of the first (if not the first) with RPG elements built into. There is a rudimentary inventory system. When someone dies, for a short while after they die they leave a sort of ethereal life energy behind which you can see and collect (thanks to the Darklight crystal now implanted in the head). This can either replenish your health or magic by a small amount, or permanently increase your max health or magic by a smaller amount.Xeogred wrote: CyberMage I've actually been meaning to check out someday, I'm pretty sure Warren Spector was heavily involved with it so I wonder how that worked out? It looks pretty funky, but maybe the story/atmosphere rocks?
You can pick-up guns like in normal FPSs and you can use offensive spells. You can accumulate money and buy guns in ATM-like machines that sell guns for money (hey, it's a fictional future). Your magic energy auto-recharges so it is a nice change from always worrying about money. Between the guns and spells you have some variety in offensive options. Eventually you can shoot these huge balls of energy from your fingers, which is always pretty cool for me. Then there are also magic icons who have a number of charges. You can learn spells by getting hit by them, which I think is really cool (you can also find special items that teach you the spell).
You can enter and drive vehicles (tanks and flying police cars). You can fly in the police cars, and there is also a magical item that lets you fly (but I think you can not learn this as a permanent spell). There is more plot than your usual FPS of the era (don't be expecting an award winning novel of "Half-Life" quality I guess, but probably you won't be disappointed).
Ivo.









