Just got Brawl. It's Horrible!

Talk about just about anything else that is non-gaming here, but keep it clean
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Mozgus
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Post by Mozgus »

Well there's no convincing you people. There's a reason why me and friends have put 100's of hours into Melee, and about a hundred into the original when it was hot. It's the best fighting game of all time. It's easy to learn, impossible to master. It has actual physics, an original combat system, a truckload of fan-service, serves as the essential Nintendo soundtracks, and all the moves are easily accessible.

YES, that is a good thing. Why? Because having long, complicated button presses just to execute a move just makes no sense. A moves difficulty should never be indicated by the length of it's input commands. Fighting games are about using the right moves at the right time. In a conventional fighter, you might have the right idea about using a brutal suplex on the guy to your right who just left himself exposed, but you could screw up the button combination and look like a retard. But in Smash, you're just 1 button press and an analog stick flick away from showing that guy Kirby's ferocity. Smash is the most intelligent fighter Ive ever played.

There's a reason why it all looks like "chaos" to some of you. It's because you don't understand the game yet. It's not as simple as all the other fighting games. In other games, it's just 1 person fighting 1 person. Here, it's 4 players, with items, with physics, with stage dangers, with the damage % flight variable, and with unrestricted anyone-join-in air combos, among other things I'm probably forgetting. That's a lot to keep track of, and it takes practice to be able to.
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Post by Flak Beard »

My problem with the Smash Bros series is that it's always the Nintendo Defense Force's go-to game to defend their console's shortcomings. For instance, 360 and PS3 have way better line-ups for 2008, yet the Wii and Smash Bros will probably top the charts due to the whole gaming world being three feet up Nintendo's colon.

Yeah, I know I'm harsh, but the hype around the series has got to me. There's this group of people I know through a friend, who would always talk trash about Halo and say it's just a "mindless shooting game", yet they would play Smash Bros almost religiously and hold parties and have mini tournaments. Turns out, most of them only owned a Gamecube last-gen. See where I'm going with this? It's really easy for someone to prop up a game's depth, when they haven't experienced anything else. I'm not saying anyone here is like this, because obviously most people here enjoy multiple consoles.

To each his own though, you like it or you don't. Sometimes it would be nice for someone to be able to express genuine displeasure with a first party Nintendo game, and not have the internet try to crucify them. If you hate on Halo or Final Fantasy, people join you in celebration. If you hate on Smash Bros, some crooked moderator bans your account. I've this happen before (not here of course). That's how fucked up the internet is.

By the way, this is not directed at you Mozgus. You make a good case for the game. I'm referring to the "lrn2play" people you see constantly.
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Mozgus
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Post by Mozgus »

Flak Beard wrote:My problem with the Smash Bros series is that it's always the Nintendo Defense Force's go-to game to defend their console's shortcomings. For instance, 360 and PS3 have way better line-ups for 2008, yet the Wii and Smash Bros will probably top the charts due to the whole gaming world being three feet up Nintendo's colon.
The Wii is topping the charts because of all the casual gamers and those who are just buying them to fit in with this fad. There's more reasons too that have been documented elsewhere. Contrats to Nintendo on all their success and all that.

Brawl on the other hand will top the charts for all the opposite reasons. Casuals won't be buying into it very much, I can tell you that much. They're busy with that Mario vs Sonic Olympic rubbish. (Check the charts if you don't believe me). Melee stuck around in the top 10 Gamecube sellers throughout the entire consoles lifespan probably because of the way it was constantly spreading by word of mouth, and slowly making it's way into some real tournaments. Hell, it was a lot of effort trying to convince those in charge that it was a genuine fighting game with enough balance and counter-measures to work in that kind of competitive environment.

Now whether Brawl will continue to sell strong for years...well that will probably have a lot to do with how solid the finer game mechanics are. A few unbalanced characters could really screw things up. People have also been finding a lot of glitches. It would be terrible if game tournaments decided that Melee remained the better choice. It's happened with other games, like Guilty Gear Isuka and Tekken 4. They decided to stick with GGXX:R and Tekken Tag.

Anyways, we just have to wait and see.
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Unknown
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Post by Unknown »

I've been playing it a lot at my friend's house, and I find the multiplayer quite entertaining. Only problems that I see is some items are almost microscopic and final smashes aren't as amazing as I thought they would be. We've played SSE for about 7 hours (only about like 4 for me because he started early) and it's ok, but Player 2 is a gimmick. It's kind of dumb when you jump off the edge and immediately teleport back to your partner. Also, getting off the screen is kind of annoying (though my friend was being stupid and rushing the whole level), plus it hurts you.

I think it's like any Super Smash Bros. I feel right at home. So I'll have to go with Mozgus.

EDIT: I think Brawl sales will be better if the demand of Wii's start decreasing. That won't be for awhile though. I'm only getting a Wii for Brawl, that's how much I like. Oh, and MKWii.
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Post by Niode »

My friend absolutely loves SSBM, I for one cannot understand the fuss, I've got it there for parties and get-togethers but i have no idea what is happening on screen, i have no idea how to win, i understand that the higher your percentage the more likely you are to fly off stage but wtf i have trouble playing that game with more than 2 players on screen let alone 3 or four. It just doesn't make sense at all. Theres just not enough buttons most people just hammer the punch button and hope for power ups.

I prefer classic beatemups. Things that require skill to play. Anyone can pick up SSBM and win. Maybe it's because i've never had anyone sit down and explain the strategies for winning to me. All i see is button bash ftw.
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Mozgus
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Post by Mozgus »

devilmyarse wrote:Anyone can pick up SSBM and win.
If anyone can win, how come you cant? The only time I'm beaten by a casual player is the first time I play them, if that. One match is usually all I need to learn a way around their strategy and beat them 90% of all our future matches.
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Post by Niode »

If you re-read my post i mention i have no idea 'how' to win. Doesn't mean i don't win :P. (i'm not having a dig btw). I win games frequently but i have no real idea on how that is. A lot of it seems luck to me.

I sucked arse at counter-strike the first few times i played it and that is much more complex than SSBM is (with many many more people playing at once) but after a few games i developed a reflex and winning strategies. SSBM just doesn't seem to have that. It appears very random to me.
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Post by Flak Beard »

That's how it always felt to me, way too sloppy and random. I think some people just know how to deal with that sort of thing, while others like myself would rather not bother with it. Like I said before, I think if you stripped the Nintendo branding from it, it wouldn't even been considered a tournament worthy game. For the past year, all I've seen is people go ape shit over the new character announcements. Seems a little indicative of a game with all flash and no bang, but that's just me.
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Post by aaron »

GOD DAMN IT HOW ARE THE MINIGAMES?!
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Mozgus
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Post by Mozgus »

aaron wrote:GOD DAMN IT HOW ARE THE MINIGAMES?!
I thought you were making a joke, because...ya know...minigames on wii equals massive lulz.
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