Satoshi Matrix Bead Sprites

NES, SNES, N64, Gamecube, Wii
Post Reply
User avatar
Satoshi_Matrix
Next-Gen
Posts: 1340
Joined: Tue Jun 08, 2010 3:51 pm
Location: Ontario Canada
Contact:

Re: Satoshi Matrix Bead Sprites

Post by Satoshi_Matrix »

non-square pixels? I'm at a loss even knowing what you're talking about. Link me to some DOS related sprites and I'll have a look at them. To answer your question, no, there's nothing like that.
Hatta
Next-Gen
Posts: 4030
Joined: Tue May 06, 2008 8:33 pm

Re: Satoshi Matrix Bead Sprites

Post by Hatta »

Sure, a CRT's physical aspect ratio is 4:3. If you use a resolution with an aspect ratio of 4:3 (e.g 640x480), you'll get square pixels. If you use a resolution with a different aspect ratio, the pixels will not be square. If art is designed for non-square pixels, it will look distorted when displayed on a display with square pixels.

For example, check out the Sierra logo from King's Quest V. It should be a circle, but this game was designed for 640x400 (4:2.5) resolution, so it looks squashed.

Image
We are prepared to live in the plain and die in the plain!
User avatar
greg
64-bit
Posts: 319
Joined: Tue Sep 07, 2010 12:52 am
Location: Shizuoka-ken, Japan
Contact:

Re: Satoshi Matrix Bead Sprites

Post by greg »

Hatta wrote:I'd really like to get into this, but everything I'd want to do comes from DOS. Usually mode 13h, which has non-square pixels. Is there anyone who sells rectangular beads and pegboards?
Maybe you can use two beads to equal one pixel? I wasn't aware of any rectangular pixels, at least nothing after EGA was the standard. I wanted to do an Arkanoid II pixel art, since it was my first DOS game I ever bought and I played it like crazy, but I ended up using an arcade screenshot for the sprite art.
Image
User avatar
Satoshi_Matrix
Next-Gen
Posts: 1340
Joined: Tue Jun 08, 2010 3:51 pm
Location: Ontario Canada
Contact:

Re: Satoshi Matrix Bead Sprites

Post by Satoshi_Matrix »

Back on topic, here's a set of sprites I just finished under commission for one of our own racketboy members.

Kain and Dark Cecil battle sprites from Final Fantasy II (IV).

Image
User avatar
Satoshi_Matrix
Next-Gen
Posts: 1340
Joined: Tue Jun 08, 2010 3:51 pm
Location: Ontario Canada
Contact:

Re: Satoshi Matrix Bead Sprites

Post by Satoshi_Matrix »

Here's a Super Mario Bros. Coinbox that you can use to hold actual coins! Or in my case, SD cards and card readers and such.

Image

Image
Ivo
Next-Gen
Posts: 3627
Joined: Tue Mar 28, 2006 11:24 am
Location: Portugal

Re: Satoshi Matrix Bead Sprites

Post by Ivo »

From that one I am able to see how good your fuse skills are. I don't know how you do that. You have only a tiny depth of the beads fused, but it makes them stick together, and you don't fuse the other side as you had mentioned!

You use perler beads? I wonder if it is easier than Hama beads. Maybe I'm just crap at it. When I tried to lightly fuse (fortunately I knew better and tried on a small design), I flipped it over to do the reverse side and it fell apart.

Ivo.
fastbilly1
Site Admin
Posts: 13775
Joined: Tue Apr 17, 2007 7:08 pm

Re: Satoshi Matrix Bead Sprites

Post by fastbilly1 »

That coin box is really impressive man. How did you do the corners?
User avatar
Satoshi_Matrix
Next-Gen
Posts: 1340
Joined: Tue Jun 08, 2010 3:51 pm
Location: Ontario Canada
Contact:

Re: Satoshi Matrix Bead Sprites

Post by Satoshi_Matrix »

Ivo wrote:From that one I am able to see how good your fuse skills are. I don't know how you do that. You have only a tiny depth of the beads fused, but it makes them stick together, and you don't fuse the other side as you had mentioned!

You use perler beads? I wonder if it is easier than Hama beads. Maybe I'm just crap at it. When I tried to lightly fuse (fortunately I knew better and tried on a small design), I flipped it over to do the reverse side and it fell apart.

Ivo.
Thanks for your kind words. As I said, the quality of my work is plain in the images.

It takes a lot of patience and practice. I tend to use perler, but hama are fine too. neither are really better than the other in my view, though I like the colors of perler more. Making storage boxes like this and the E-Tank I think I posted on the first page take a lot more time.
fastbilly1 wrote:That coin box is really impressive man. How did you do the corners?
Thank you. If you notice, it's a zig-zag pattern where the beads interlock together. It had to be done precisely with a measured amount of heat applied to ensure even fusing.
User avatar
Satoshi_Matrix
Next-Gen
Posts: 1340
Joined: Tue Jun 08, 2010 3:51 pm
Location: Ontario Canada
Contact:

Re: Satoshi Matrix Bead Sprites

Post by Satoshi_Matrix »

Some drink coasters featuring some of my favorite sprites. On the bottom of each I've glued a layer of cardboard to absorb any small amounts of condensation that might seep through. These are a big hit at parties.

Image

Image
User avatar
Satoshi_Matrix
Next-Gen
Posts: 1340
Joined: Tue Jun 08, 2010 3:51 pm
Location: Ontario Canada
Contact:

Re: Satoshi Matrix Bead Sprites

Post by Satoshi_Matrix »

So another update. When Megaman 9 came out, I was....very...excited to say the least. One of the projects I had in mind beyond the portrait set was to do the giant Megaman that appeared at the titlescreen

Image

and after a lot of work, I did just that.

Fully finished, large 1:1 scale Rockman charging into action as seen on the titlescreen of Megaman 9. This one ain't small. Again I simply rotated it because I thought Megaman should charge to the right, towards the future!

Image
Last edited by Satoshi_Matrix on Fri Jun 03, 2011 6:17 pm, edited 1 time in total.
Post Reply