Which Saturn 2D fighter to buy?

Brawlers and Beatemups
vlame
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Post by vlame »

Curlypaul wrote:I got the SS that you pictured above. Was there more than one hori for the saturn?
there was a hori "pad", we have the hori "sticks". also this guy should get capcom generations 5, it has sf2, sf2ce and sf2t. this disc might fit into my list.
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Post by ott0bot »

marurun wrote:OK, but that's still Samurai Shodown III and IV packed together in a case. I was wrong, it exists. I'll admit it. But you still can't get Samurai Shodown I or II on the Saturn. Which is a tragedy, because they'd kick ass.
Oh I thought it was the same collection as the PS1. LAME!!!! 1 and 2 are the best of the series. Why wasn't 2 released on anything in the US except the over priced NeoGeo?!!! It was in every acade around that time, even the little cheesy one in Wal Mart.
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Post by marurun »

Samurai Shodown 1 & 2 were criminally overlooked. Sure, 1 was ported to the 3DO (of all platforms), Genny, and SNES, but either really would have been a gem on the Saturn.
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Post by Curlypaul »

well marvel superheroes arrived today and it is awesome and fairly easy too. I like that there arent 30+ moves to try and remember and the graphically style is excellent, I am a now a 2D fighter convert and on the look out of an AR and some of the other excellent games for the saturn

I have one question though, underneath your health bar there is another bat that the manual doesnt explain... wassit for?
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Post by vlame »

Curlypaul wrote:underneath your health bar there is another bat that the manual doesnt explain... wassit for?
blocking? also you should look for Capcom Generations 5, it has the 3 oldest incarnations of SF2.
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Doctor Fugue
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Post by Doctor Fugue »

Curlypaul wrote:well marvel superheroes arrived today and it is awesome and fairly easy too. I like that there arent 30+ moves to try and remember and the graphically style is excellent, I am a now a 2D fighter convert and on the look out of an AR and some of the other excellent games for the saturn

I have one question though, underneath your health bar there is another bat that the manual doesnt explain... wassit for?
Well I'll take credit for suggesting Marvel Super Heroes...glad you like it.

The bar underneath is for performing the "ultra" or "hyper-combo" moves or whatever they are called in this game...they are the big fancy finishing moves.

The bar increases a lot when you attack and cause damage on your opponent, the bar increases a little bit when you take damage; actually it increases basically when you do anything that involves interacting with the other player or executing a special move. The bar will decrease by one level every time you use an "ultra" move. There's probably a list of moves and explanations on gamefaqs.

I should start playing this game again...haven't played in a while so forgive me if my answer is not complete!
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Doctor Fugue
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Post by Doctor Fugue »

I just looked it up...the bar is called the "infinity bar" and the moves are called "infinity combos"

Check out this faq:

http://www.gamefaqs.com/console/saturn/file/197865/673
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Post by Curlypaul »

Excellent, makes for some very interesting reading. I wonder why they dont explain any of this in the manual
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Post by Curlypaul »

OK I've been reading a bit more of it and I was after some clafication: under the Magic Series heading the guy talks about 'cancelling' moves into other moves. Does this simply mean doing one attack and then the another straight after it?

Sorry if I'm being fick
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Post by vlame »

Curlypaul wrote:OK I've been reading a bit more of it and I was after some clafication: under the Magic Series heading the guy talks about 'cancelling' moves into other moves. Does this simply mean doing one attack and then the another straight after it?

Sorry if I'm being fick
kinda. you punch but before you get out of the punching motion (on screen) you start another move, fireball, super. then it goes in to super canceling.
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