Capcom, where's my Marvel Compilation/collection?

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msimplay
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Re: Capcom, where's my Marvel Compilation/collection?

Post by msimplay »

Betamax001 wrote:I would totally buy this. It sure beats paying 30-40 dollars for certain entries...Hell they could put each one separate on PSN and I would probably pick them up. MMMM Marvel Super Heroes Vs. Street Fighter in HD...*drools*
I'm in support I'd buy the game brand new if they did licencing is crap when they want to do something they do licencing it or not they always find a way around if demand is there.
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BurningDoom
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Re: Capcom, where's my Marvel Compilation/collection?

Post by BurningDoom »

benf wrote: Dreamcast MvC2 = only difference worth mentioning from the NAOMI arcade disc is Anarkis doesn't have his infinite.

PS2 MVC2 = Cyclops assist loses invincibility. Occasional slowdown.

X-Box MVC2 = Definite slowdown depending on what is on-screen.

360/PS3 ports have another bunch of issues and things in them that are bugging fans. Most of it has to do with the specific timings of pressing a successive light attack and whether you will get light or medium of the kick/punch. There are more differences, but go read the thread in the MVC2 sub-forum of SRK forums.

Dreamcast is preferred for serious home play. PS2 or current-gen consoles are the next choice. X-Box 1 is avoided.


Capcom will never make a VS. series compilation, btw. The licensing would cost would eat into their profit too much.
Really? XBox has the most powerful hardware out of the 3, and it has the crappiest port? Ironic.
Last edited by BurningDoom on Fri Feb 04, 2011 9:59 pm, edited 1 time in total.
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Bradtemple87
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Re: Capcom, where's my Marvel Compilation/collection?

Post by Bradtemple87 »

BurningDoom wrote:
benf wrote: Dreamcast MvC2 = only difference worth mentioning from the NAOMI arcade disc is Anarkis doesn't have his infinite.

PS2 MVC2 = Cyclops assist loses invincibility. Occasional slowdown.

X-Box MVC2 = Definite slowdown depending on what is on-screen.

360/PS3 ports have another bunch of issues and things in them that are bugging fans. Most of it has to do with the specific timings of pressing a successive light attack and whether you will get light or medium of the kick/punch. There are more differences, but go read the thread in the MVC2 sub-forum of SRK forums.

Dreamcast is preferred for serious home play. PS2 or current-gen consoles are the next choice. X-Box 1 is avoided.


Capcom will never make a VS. series compilation, btw. The licensing would cost would eat into their profit too much.
Really? XBox is has the most powerful hardware out of the 3, and it has the crappiest port? Ironic.
Yes that version did not carry over well.
Saraph
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Re: Capcom, where's my Marvel Compilation/collection?

Post by Saraph »

Bradtemple87 wrote:
BurningDoom wrote:
benf wrote: Dreamcast MvC2 = only difference worth mentioning from the NAOMI arcade disc is Anarkis doesn't have his infinite.

PS2 MVC2 = Cyclops assist loses invincibility. Occasional slowdown.

X-Box MVC2 = Definite slowdown depending on what is on-screen.

360/PS3 ports have another bunch of issues and things in them that are bugging fans. Most of it has to do with the specific timings of pressing a successive light attack and whether you will get light or medium of the kick/punch. There are more differences, but go read the thread in the MVC2 sub-forum of SRK forums.

Dreamcast is preferred for serious home play. PS2 or current-gen consoles are the next choice. X-Box 1 is avoided.


Capcom will never make a VS. series compilation, btw. The licensing would cost would eat into their profit too much.
Really? XBox is has the most powerful hardware out of the 3, and it has the crappiest port? Ironic.
Yes that version did not carry over well.
This doesn't surprise me, the game was built on Naomi hardware so of course the DC would benefit most from it. Next would have to be the PS2 since all devs primarily worked on that machine after the DC went under, leaving the XBOX in 3rd mainly because it wasn't a priority.
pakopako
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Re: Capcom, where's my Marvel Compilation/collection?

Post by pakopako »

Saraph wrote:
Bradtemple87 wrote:
benf wrote:Dreamcast is preferred for serious home play. PS2 or current-gen consoles are the next choice. X-Box 1 is avoided.
Yes that version did not carry over well.
This doesn't surprise me, the game was built on Naomi hardware so of course the DC would benefit most from it. Next would have to be the PS2 since all devs primarily worked on that machine after the DC went under, leaving the XBOX in 3rd mainly because it wasn't a priority.
Buggy as it may be, it probably loaded faster than the PS2 version.

(Also, modern D/L versions.. very graphically buggy. Played the 360 arcade version and even the Hyper Combos cause garbage to appear along the edges of the screen.)
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nightrnr
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Re: Capcom, where's my Marvel Compilation/collection?

Post by nightrnr »

I want to say to "take it into your own hands and just pirate the damn games". Because it's not like they will ever be available again.
Plus, emulators will always offer more than the game companies ever will (I'm talking about features and options, not game selection).

But I'm probably just walking in front of a firing squad saying such things...

Oh, and I'm also assuming (hoping) that emulating fans of these games respect Capcom enough to at least obtain MvsC2 legitimately, as that is currently available.
...just another lost soul...
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