The Sly Cooper games I think handled this really well. Also the Ratchet and Clank series. The hub worlds in those games felt like a natural extension of the games' world.
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
gennss wrote:Super Mario 3, haven't been able to tolerate many hub worlds since..
um, I think that's just a map....
btw the worse hub world I can remember was in Sonic Advance 3....it was such a pain to enter the acts....
I would consider SMB3's a primitive hub world and not a map. It had more than just a map, it had things that you had to go in if you went by (hammer bros.) and there was a little free roam area with the boat.