Head Tracking for Desktop VR Displays using the WiiRemote

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wyatt
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Posts: 268
Joined: Mon Jan 15, 2007 2:44 pm
Location: Cincinnati, OH

Post by wyatt »

The finger tracking makes me want to Force-choke a rebel and throw them across the room.
Let my legs shake me to sleep, and don't wake me when I sweat on my sheets.
kinn
64-bit
Posts: 492
Joined: Thu May 31, 2007 2:27 pm
Location: UK, Midlands

Post by kinn »

RadarScope1 wrote:The easiest concept to employ would seem to be something where you're "looking" out of a window, as they guy described. It would be hard to do an FPS exactly because, while you'd be actually moving your body to duck and cover, you'd still have to "walk" with a joystick. So I imagine a game where you're in/on some kind of a tank and looking out the window blasting baddies.

I've watched this several times, and it still blows me away!


I guess it would be hard to implement this into FPS games. Perhaps for on rails shooting games like Virtua Cop maybe.

Anyway, this guy has shown us (and Nintendo) what can be achieved. Its down to the developers to make it happen.
360 Gamer Tag = Kinn, PS3 Tag = xKINNx, Wii = 3036 8283 1247 3110
Overdosed on Gaming
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