Head Tracking for Desktop VR Displays using the WiiRemote

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kinn
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Head Tracking for Desktop VR Displays using the WiiRemote

Post by kinn »

Not sure if this has been posted here or not (sorry if it has):

http://www.maxconsole.net/?mode=news&newsid=23821

I just thought WOW when I saw this. Hope Nintendo has seen this.
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Adderall
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Post by Adderall »

that's really awesome! doesn't it feel like game developers are slipping when the homebrew community is doing all the development work?
kinn
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Post by kinn »

Adderall wrote:that's really awesome! doesn't it feel like game developers are slipping when the homebrew community is doing all the development work?


I guess so with something like this.

This guy has done some other stuff with the Wiimote as well (some Minority Report style finger touch controls and some whiteboard stuff). I think Nintendo should get this guy on their payroll.
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RadarScope1
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Post by RadarScope1 »

I was just coming here to post this! Saw it yesterday on NeoGAF. It's pretty amazing. I'm sure someone at the big three is taking notes. Nintendo is probably already working on something along these lines, I would think.

I flipped out when I saw it!
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Post by Mozgus »

See Nintendo? This is innovation.
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Post by gradualmeltdown »

wow, the only add-on required would be low-power IR glasses. If developers don't use this techology they are simply fools. I imagine a Resident Evil game with this would be amazing!
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RadarScope1
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Post by RadarScope1 »

The easiest concept to employ would seem to be something where you're "looking" out of a window, as they guy described. It would be hard to do an FPS exactly because, while you'd be actually moving your body to duck and cover, you'd still have to "walk" with a joystick. So I imagine a game where you're in/on some kind of a tank and looking out the window blasting baddies.

I've watched this several times, and it still blows me away!
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Post by Ivo »

It's very nice, but I agree with the poster that said that making a game to advantage of this is not necessarily just straightforward as making an FPS implementing it.

But I'm sure there's a bunch of good games to be made implementing that.
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Post by wyatt »

This, combined with better accuracy and speed of reticule, would have made Resident Evil: Umbrella Chronicles an awesome 1 player game. I wonder how much screen size affects the illusion.
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Post by migo »

Screen size is probably a big deal. I'm also thinking it would affect how much you could move. Do the same movements with a screen half the size and the effect would be quite different. I'm not sure how easy it would be to program for that, or if it would be an easy plug n play affair.

If they mixed it with a tread mill, they could make for a very good rail like FPS. You move forwards by walking or running (it senses the movement from how fast the wheels in the treadmill are spinning) and you could duck off and move around as well. That's probably more realistic for an arcade than a home system though.

Edit: Come to think of it, it'd probably be quite easy to do with a game like Descent or Forsaken. Since you are actually looking out of the window in game. Mix that with a Matrox Parhelia and 3 displays and you could have some pretty cool stuff going on.
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