GSZX1337 wrote:How the hell can graphics or sound be "fake"?
I don't know whether you're serious, or you're just playing with semantics, but I'm game.
As graphics and sound,
generally, they exist
as such and couldn't be qualified as "fake" in that sense, which I am assuming is what you mean. That's an absurd assertion to make though, since we could just as easily go the opposite route and assert that as long as they are not the things they represent,
all graphics are fake. "Ceci n'est pas une pipe." Saying that all graphics are real, or that no graphics are real would be a statement that renders itself meaningless outside of pseudo-intellectual navel gazing.
As NES/Famicom graphics and sound, they are
not the genuine article. The graphics are clearly designed to suggest that the program is limited to the NES/Famicom hardware's palette and resolution, but that's not actually the case. The music and effects are designed to sound like they are created by an NES/Famicom sound chip, but they aren't. The game even has an option to fake the imaginary hardware's sprites-per-line limitation, but that hardware limitation isn't really there
as such. It is a real game with real graphics and sound (such as they are), but it is a fake
NES game with fake NES graphics and sound. Ergo the graphics and sound are "fake" in the intended sense, but not necessarily in some other sense that you might try to arbitrarily substitute.
TLDR version: it is the
suggested nature of the graphics and sound that is fake, rather than the general idea that they exist.