3DS graphic capabilities revealed

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Niode
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Re: 3DS graphic capabilities revealed

Post by Niode »

flamepanther wrote:I haven't yet seen any smart phone match the graphics we've seen from the 3DS so far, so that's clearly the case here as well.
Epic Citadel - iPhone 4
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Re: 3DS graphic capabilities revealed

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Niode wrote:
flamepanther wrote:I haven't yet seen any smart phone match the graphics we've seen from the 3DS so far, so that's clearly the case here as well.
Epic Citadel - iPhone 4
Okay, I'll rephrase that. I haven't seen any real game do it. And the phone still has to have significantly more power to be able to do that and also run the OS and any background system processes. General purpose devices to dedicated devices is an apples-to-oranges comparison either way.
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Re: 3DS graphic capabilities revealed

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flamepanther wrote:
Niode wrote:
flamepanther wrote:I haven't yet seen any smart phone match the graphics we've seen from the 3DS so far, so that's clearly the case here as well.
Epic Citadel - iPhone 4
Okay, I'll rephrase that. I haven't seen any real game do it. And the phone still has to have significantly more power to be able to do that and also run the OS and any background system processes. General purpose devices to dedicated devices is an apples-to-oranges comparison either way.
I don't know what you mean by 'real game'. It's a proof of concept of the U3 engine running on the iPhone 4. Technically any U3 game could be ported to it.
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Re: 3DS graphic capabilities revealed

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Niode wrote:I don't know what you mean by 'real game'. It's a proof of concept of the U3 engine running on the iPhone 4. Technically any U3 game could be ported to it.
Yeah, it's a tech demo. I've seen plenty of tech demos that never resulted in a game that looked as good as the demo, including on game consoles. It shows off lighting and architecture, but not populated with anything. It's not all that hard to make lighting and geometry look more advanced than what the target platform should allow when you're dealing with static scenery. We haven't yet seen characters move around with that level of apparent detail at this point. It might be true that any U3 game could be ported, but I strongly suspect they'd have to drastically slash the polygon counts from their PC counterparts.
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Re: 3DS graphic capabilities revealed

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flamepanther wrote:
Niode wrote:I don't know what you mean by 'real game'. It's a proof of concept of the U3 engine running on the iPhone 4. Technically any U3 game could be ported to it.
Yeah, it's a tech demo. I've seen plenty of tech demos that never resulted in a game that looked as good as the demo, including on game consoles. It shows off lighting and architecture, but not populated with anything. It's not all that hard to make lighting and geometry look more advanced than what the target platform should allow when you're dealing with static scenery. We haven't yet seen characters move around with that level of apparent detail at this point. It might be true that any U3 game could be ported, but I strongly suspect they'd have to drastically slash the polygon counts from their PC counterparts.
John Carmack seems pretty confident that he can get Rage running on iPhone 4. I think I trust his opinion more.
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Re: 3DS graphic capabilities revealed

Post by Mod_Man_Extreme »

Niode wrote:
flamepanther wrote:
Niode wrote:I don't know what you mean by 'real game'. It's a proof of concept of the U3 engine running on the iPhone 4. Technically any U3 game could be ported to it.
Yeah, it's a tech demo. I've seen plenty of tech demos that never resulted in a game that looked as good as the demo, including on game consoles. It shows off lighting and architecture, but not populated with anything. It's not all that hard to make lighting and geometry look more advanced than what the target platform should allow when you're dealing with static scenery. We haven't yet seen characters move around with that level of apparent detail at this point. It might be true that any U3 game could be ported, but I strongly suspect they'd have to drastically slash the polygon counts from their PC counterparts.
John Carmack seems pretty confident that he can get Rage running on iPhone 4. I think I trust his opinion more.
Hmm, John Romero......John Carmack.........

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Trust me man, what flamepanther is saying is pretty much graphics 101, there's no way to get a real environment, complete with moving models and random real-life input to work, run or look that pretty. ESPECIALLY when it's not hardware geared for it specifically. It can come close to a degree, but never as good as a tech demo, just look at the Commodore 64 and Commodore Amiga demoscene. They make some amazing stuff like full 3D and video streaming apps, but none of it will work outside of that demo in a real-world application.
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Re: 3DS graphic capabilities revealed

Post by flamepanther »

Niode wrote:John Carmack seems pretty confident that he can get Rage running on iPhone 4. I think I trust his opinion more.
I'm sure he can get some version of Rage running on the iPhone 4. He also got Doom running on the SNES. Same game in principal? Pretty much. Same end product? Not really.

See also:

Resident Evil 4 on the PS2
Killer Instinct on the GameBoy
Virtua Fighter 2 on the Sega Genesis
Dragon's Lair on MS-DOS

and pretty much any other port-down.
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Re: 3DS graphic capabilities revealed

Post by Niode »

Mod_Man_Extreme wrote: Hmm, John Romero......John Carmack.........

Image

Trust me man, what flamepanther is saying is pretty much graphics 101, there's no way to get a real environment, complete with moving models and random real-life input to work, run or look that pretty. ESPECIALLY when it's not hardware geared for it specifically. It can come close to a degree, but never as good as a tech demo, just look at the Commodore 64 and Commodore Amiga demoscene. They make some amazing stuff like full 3D and video streaming apps, but none of it will work outside of that demo in a real-world application.
When you know as much about how engines work as John Carmack we'll talk. Until then, it's just noise.

Just to fan the flames a bit, Mark Rein has said that the 3DS tech spec from Nintendo isn't powerful enough to run the Epic Citadel tech demo, it's not high enough spec to even run the most basic implementation of U3 Engine.
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Re: 3DS graphic capabilities revealed

Post by lisalover1 »

Niode wrote:
Mod_Man_Extreme wrote: Hmm, John Romero......John Carmack.........

Image

Trust me man, what flamepanther is saying is pretty much graphics 101, there's no way to get a real environment, complete with moving models and random real-life input to work, run or look that pretty. ESPECIALLY when it's not hardware geared for it specifically. It can come close to a degree, but never as good as a tech demo, just look at the Commodore 64 and Commodore Amiga demoscene. They make some amazing stuff like full 3D and video streaming apps, but none of it will work outside of that demo in a real-world application.
When you know as much about how engines work as John Carmack we'll talk. Until then, it's just noise.

Just to fan the flames a bit, Mark Rein has said that the 3DS tech spec from Nintendo isn't powerful enough to run the Epic Citadel tech demo, it's not high enough spec to even run the most basic implementation of U3 Engine.
So, you don't trust the opinion of anyone unless they're a seasoned expert in that topic? You must know a lot about game development, and have been in the business for decades, or else you wouldn't have made such a comment like that.

Also, Mark Rein said he hasn't gotten a 3DS dev kit yet, so he is GUESSING that it can't run the U3 engine.
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Re: 3DS graphic capabilities revealed

Post by Pulsar_t »

Why so defensive? This gadget is likely going to cost as much as an iPod touch so people are entitled to expecting similar, if not superior performance from it.
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