I agree that the games that I listed may not seem like rail shooters; however, I am hard pressed to see how their game play differs in any significant way from the other titles on the list. In every instance, the player controls a character from a third-person perspective while aiming a targeting reticule. Moreover, in each instance, the player's progress follows a predetermined path over time. The only differences that I can see between the games that I listed and Panzer Dragoon Orta, for example, are that, in the games that I listed, the characters movement is confined to the lower half of the screen and the rails move from left to right rather than from the background to the foreground.Breetai wrote:
I would not put NAM 1975 (Neo Geo) on this list at all.
If any game should be removed, it is Cabal since the levels in that game are completely static. To me, Cabal - a very fun game by the way - is like the great-great-grandfather of rail shooters, and its influence is clearly seen in games like NAM-1975, Wild Guns, and Sin & Punishment.
By my definition of a rail shooter (third person perspective, targeting reticule, and predetermined progress), I would think that the even numbered levels from NES Contra would count as rail shooters. Thoughts?





