Gamerforlife wrote:Tomb Raider may look and feel dated, but its classic puzzles are every bit as good now as they were then and I actually LIKED the original Tomb Raider's platform gameplay. It required precision, people who complained about missing all those jumps simply didn't have the skills to pull them off. You can't blame the gameplay, that's just the player having no skills. I find it funny when people bash older games for being unplayable and try to make the game's so-called outdated controls the scapegoat for their lack of skill.
I'm not too sure what Lara Croft's Bubsy-eque tank controls, the wonky camera perspective shifts that send you running in the wrong direction and the crippling load times have to do with someone's GAEMER SKILLZ. The camera angles more often than not were what killed Lara in most of my games, not missing jumps. Though I do fondly remember watching her crumple like a sack of doorknobs at the bottom of a long fall about a thousand times.
It's a bit amusing hear someone defending this era's games by invoking "you just go no skills", since this is generally seen as when you no longer had to be good at a game to finish it. You only had to be patient and persistent.
I suppose some people find these things endearing, like the flicker and slowdown in an NES game, but I still see them as design flaws. And flaws that keep someone (me, in this case) from enjoying the game are bad. And I played through Tomb Raider and Tomb Raider II in the day, and I thought they were awesome, but I really don't have the patience for them now.