Sega Saturn Model 1 Missing Door Ajar Sensor

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sfgsgvs
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Re: Sega Saturn Model 1 Missing Door Ajar Sensor

Post by sfgsgvs »

When a friend had a blinking Saturn it was something wrong with the PSU, it worked fine with another PSU. So check if you get stable voltage from the PSU connector, it should say 9V/5V/3.3V and 0V = ground somewhere. If the PSU is working fine, then... good luck finding where you broke something on the motherboard.
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Re: Sega Saturn Model 1 Missing Door Ajar Sensor

Post by Mod_Man_Extreme »

sfgsgvs wrote:When a friend had a blinking Saturn it was something wrong with the PSU, it worked fine with another PSU. So check if you get stable voltage from the PSU connector, it should say 9V/5V/3.3V and 0V = ground somewhere. If the PSU is working fine, then... good luck finding where you broke something on the motherboard.
His system was working fine until you gave him the advice you did on the last page about finding and screwing with the sensor. :?
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sfgsgvs
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Re: Sega Saturn Model 1 Missing Door Ajar Sensor

Post by sfgsgvs »

Mod_Man_Extreme wrote:
sfgsgvs wrote:When a friend had a blinking Saturn it was something wrong with the PSU, it worked fine with another PSU. So check if you get stable voltage from the PSU connector, it should say 9V/5V/3.3V and 0V = ground somewhere. If the PSU is working fine, then... good luck finding where you broke something on the motherboard.
His system was working fine until you gave him the advice you did on the last page about finding and screwing with the sensor. :?
What are you talking about? I never told him to solder anything or screw with the sensor. I told him to bypass it and close the circuit by connection the wires directly, or by connecting the points on the CD board.
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Re: Sega Saturn Model 1 Missing Door Ajar Sensor

Post by Mod_Man_Extreme »

sfgsgvs wrote:What are you talking about? I never told him to solder anything or screw with the sensor.
You kinda just said it again:
sfgsgvs wrote:I told him to bypass it and close the circuit by connection the wires directly, or by connecting the points on the CD board.
Think of yourself back as a newbie modder with little soldering experience. What would you have tried to do after reading that?
My Consoles:
Genesis - Nomad - SegaCD - GameGear - Sega Saturn - Dreamcast - NES - SNES - N64 - Gamecube - Wii - Playstation - PSone & LCD - PS2 - PS3 - Xbox - 3DS
Niode wrote:Send him a dodgy cheque. Make it out to Scammy McScammerson.
Check out my sale thread below, NeoGeo MVS carts & Arcade gear wanted!:
http://www.racketboy.com/forum/viewtopi ... 22&t=11366
sfgsgvs
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Re: Sega Saturn Model 1 Missing Door Ajar Sensor

Post by sfgsgvs »

Mod_Man_Extreme wrote:
sfgsgvs wrote:What are you talking about? I never told him to solder anything or screw with the sensor.
You kinda just said it again:
sfgsgvs wrote:I told him to bypass it and close the circuit by connection the wires directly, or by connecting the points on the CD board.
Think of yourself back as a newbie modder with little soldering experience. What would you have tried to do after reading that?
If unsure I would have cut the wires, that's much easier to restore if it doesn't work. But I don't think he has little soldering experience if he plans to install a region switch. And again I never told him to do anything to the sensor except bypassing it.
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Re: Sega Saturn Model 1 Missing Door Ajar Sensor

Post by Mod_Man_Extreme »

sfgsgvs wrote:
Mod_Man_Extreme wrote:
sfgsgvs wrote:What are you talking about? I never told him to solder anything or screw with the sensor.
You kinda just said it again:
sfgsgvs wrote:I told him to bypass it and close the circuit by connection the wires directly, or by connecting the points on the CD board.
Think of yourself back as a newbie modder with little soldering experience. What would you have tried to do after reading that?
If unsure I would have cut the wires, that's much easier to restore if it doesn't work. But I don't think he has little soldering experience if he plans to install a region switch. And again I never told him to do anything to the sensor except bypassing it.
True you never told him to do anything, but you have to watch out for misinterpretation.

As for rookies trying crazy projects out. I personally learned how to solder myself a week ago, no lie, no BS. The first thing I did was S-Video mod my Genesis and I'm already offering to mod other's consoles and sold one of my spare consoles with an S-video mod too.

The first project most newbies including me do is something way out of their league because it's usually the reason we buy the tools for it. I just got lucky that I didn't screw up and got the basics pretty quickly.
My Consoles:
Genesis - Nomad - SegaCD - GameGear - Sega Saturn - Dreamcast - NES - SNES - N64 - Gamecube - Wii - Playstation - PSone & LCD - PS2 - PS3 - Xbox - 3DS
Niode wrote:Send him a dodgy cheque. Make it out to Scammy McScammerson.
Check out my sale thread below, NeoGeo MVS carts & Arcade gear wanted!:
http://www.racketboy.com/forum/viewtopi ... 22&t=11366
blackhellfire
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Re: Sega Saturn Model 1 Missing Door Ajar Sensor

Post by blackhellfire »

Actually guys, since I knew I was a beginner at this I decided to let my buddy take care of the soldering. He's very experienced in these types of mods, he's done them on the twenty+ pin PS2's and many more. We took it apart very neatly and carefully, even documenting with photo's to make sure we didn't miss a detail. The soldering came up and it seemed the board too brittle or the connections not good enough, without even barely touching the iron to the solder on the board the common jumper busted off and with it seemed the trace. And I have to admit, I've been studying this damn mod for well over a month now. I was having difficulty identifying the board due to no search results bearing the board resemblance, hence me waiting so long to even tackle it. The arrogance you throw around is quite irritating, as I ment no harm and am a willing student to learn this trade and hobby. A true man of his trade doesn't tell the noob to quit, he tell's him what looks like the problem so he can continue the passing of knowledge. Besides, with my model mother board it would have been much harder to do the modchip install compared to a measly six solder point region switch.

By the way, I've watched many different videos, gone to wikipedia(to which I could not find the board style), read up on the neccessary jumper configurations, and been through atleast six different saturn forums. I do believe the thought about the door ajar sensor from sfgsgvs would have worked if the board weren't screwed. As for checking the volts, I don't have a voltage meter available.

Thanks for the help provided, I'll check back in once I've been able to check the volts. Also does anyone know where to by extra saturn pieces or do I just have to by another? Money is tight.
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Re: Sega Saturn Model 1 Missing Door Ajar Sensor

Post by Hobie-wan »

blackhellfire wrote:Actually guys, since I knew I was a beginner at this I decided to let my buddy take care of the soldering. He's very experienced in these types of mods, he's done them on the twenty+ pin PS2's and many more. We took it apart very neatly and carefully, even documenting with photo's to make sure we didn't miss a detail. The soldering came up and it seemed the board too brittle or the connections not good enough, without even barely touching the iron to the solder on the board the common jumper busted off and with it seemed the trace. And I have to admit, I've been studying this damn mod for well over a month now. I was having difficulty identifying the board due to no search results bearing the board resemblance, hence me waiting so long to even tackle it. The arrogance you throw around is quite irritating, as I ment no harm and am a willing student to learn this trade and hobby. A true man of his trade doesn't tell the noob to quit, he tell's him what looks like the problem so he can continue the passing of knowledge. Besides, with my model mother board it would have been much harder to do the modchip install compared to a measly six solder point region switch.
When you are new to the forums and we don't know your posting style and you talk about throwing a rare version of the Saturn against the wall on your second post without including a smiley or something, we assume you mean it. Talking about destroying something rare riles people up. If you and your friend wanted to test what closing points on the board did, why did you start by trying to solder anything? That should be tested by clipping a test lead or holding a wire to the 2 points or whatever.

Since you already knew the system was different than a normal one, it probably would have been better to find a normal Saturn to mod and follow instructions given by others. When you're learning to fix a car, you start with a normal plentiful car that is relatively simple, you don't start with some rare already modded hot rod that there are no instructions for. Once you have an idea of the basics, then you can look at fancier stuff.
By the way, I've watched many different videos, gone to wikipedia(to which I could not find the board style), read up on the neccessary jumper configurations, and been through atleast six different saturn forums. I do believe the thought about the door ajar sensor from sfgsgvs would have worked if the board weren't screwed. As for checking the volts, I don't have a voltage meter available.

Thanks for the help provided, I'll check back in once I've been able to check the volts. Also does anyone know where to by extra saturn pieces or do I just have to by another? Money is tight.
If one is doing a lot of modding like your friend or is going to get into it, you should really get a multimeter even if it is a cheap sub $20 one. Many mods require checking resistances, voltages, and they're handy for checking continuity to see if the wire you soldered is even connected properly. If you don't have at least the basic tools for the job, it's hard to do it correctly.

Aaron has a broken model 1 Saturn here, but since yours is not a model 1, nor a model 2, who knows if it's even fixable anymore. :(

http://www.racketboy.com/forum/viewtopi ... 22&t=23143
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