What Games Pushed The Limits of the SNES?

NES, SNES, N64, Gamecube, Wii
User avatar
Pullmyfinger
Next-Gen
Posts: 1470
Joined: Sat Jan 28, 2006 12:49 pm
Location: Orange County
Contact:

Post by Pullmyfinger »

Mozgus wrote:Ok who edited my post above and inserted:

"That huge megaman X2 was awesome the first time I saw it, lots more than sigma"


???


Because I didn't say that, and it doesn't even make sense. I assume it's referring to the polygonal sigma head in the game...


It was me, I didn't notice I hit edit instead of quote until now.

I did mean that wireframe head, it was kinda lame.

I read this a while ago about a rare Japanese-only game that was supposedly very good and handled lots of stuff on the screen, it also has a brief interview with the game's creator (who also did turrican)
User avatar
marurun
Moderator
Posts: 12275
Joined: Sat May 06, 2006 8:51 am
Location: Cleveland, OH
Contact:

Post by marurun »

Yes, Rendering Ranger R2 is indeed impressive. That definitely pushes the system.
User avatar
marurun
Moderator
Posts: 12275
Joined: Sat May 06, 2006 8:51 am
Location: Cleveland, OH
Contact:

Post by marurun »

Aha! I thought of one. Actraiser. It didn't push the system graphically, but it pushed it musically. The composer, Yuzo Koshiro, knew just how to use the system's reverb and capabilities without letting it overrun the tunes. Good shit and my favorite music on the platform.
User avatar
GSZX1337
Next-Gen
Posts: 5805
Joined: Mon Jul 02, 2007 6:21 pm
Location: Madison, TN

Post by GSZX1337 »

Pullmyfinger wrote:Megaman X2 and X3, the C4 chip took years to emulate properly


I'd like to second that. I remember when I first played Mega Man X2, I was thinking: "Woah! I had no idea that the SNES could do this!"
Post Reply