Now that we've covered the NES, lets move onto the SNES.
The main ones that come to mind are:
Yoshi's Island
Star Fox
Donkey Kong Country
Star Ocean
Tales of Phantasia
Cybernator/Assault Suits Valken
Axelay
Street Fighter Alpha 2
Stunt Race FX
Killer Instinct
Anybody else know of some killer SNES titles that made the system sweat?
What Games Pushed The Limits of the SNES?
- Pullmyfinger
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I don't know how much "pushing the system" Cybernator and Killer Instinct did, really... It's hard to tell what pushed the SNES, because the typical "cool technology" stuff was either over-use of mode 7 or due to extra chips put in the cartridge. Most SNES games actually suffered quite a bit under the sub-par CPU Nintendo selected for the system.
I'll have to go back through my games and see what I can find that really pushed some boundaries in addition to the ones you've already listed...
I'll have to go back through my games and see what I can find that really pushed some boundaries in addition to the ones you've already listed...
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I was thinking Super Metroid. When you did the charge and dash or super jump thingy there wasn't even any slowdown, probably just good programing. Take that blast processing. haha.
What about Final Fantasy III (or even FFII)? The hand drawn look of the bosses and the Summon spells were amazing. There are games on PS1 or Saturn that don't even look that good. Also, the magnitude of the game. I think it was the first truly "epic" rpg I can remember. (although I loved Lufia and Earthbound)
What about Final Fantasy III (or even FFII)? The hand drawn look of the bosses and the Summon spells were amazing. There are games on PS1 or Saturn that don't even look that good. Also, the magnitude of the game. I think it was the first truly "epic" rpg I can remember. (although I loved Lufia and Earthbound)