I'd put that as a tactics/strategy game. They generally don't (Shining Force, Der Langrisser, Ogre Battle, Final Fantasy Tactics, etc.) Throw a player against a linear sequence of maps and watch the chaos!mobiusclimber wrote:Sakura Wars: So Long My Love doesn't even have random battles or any way to grind at all.
A good SNES game. Speed runs clock it at about 3 hours. Regular runs take 10-20 depending on how much you grind. And yes, you can grind in the game. (Because battles are elective, you can either search for enemies in dungeons or enter a "battle point" on the map that lasts up to ten fights each.)mobiusclimber wrote:Final Fantasy: Mystic Quest (which isn't as bad as people say it is, but it's certainly not great).
How about the SaGa series? It has its roots in the GBclassic Final Fantasy Legend series and extends to the SNES and the PS/PS2 era. These games generally do not have XP. Akin to Final Fantasy 2 (NES), you can stats depending on how well your battle went.
The GB games were a bit rougher, but I feel moved faster. The 1st GB game gave you three classes and a variety of starting templates. The classes were "Monsters" (set stats supposedly on par with the current dungeon; but you could game the system to get advanced ones), "Humans" (you had to buy upgrades to grow), and "Mutants" (they gain stats, and spells, randomly at a variable rate).
The 3rd GB game uses a standard XP system, but is fairly easy that you don't need to grind. They also make everyone a "monster" class -- you have the option of, instead of managing your weaponry, turning into a monster mirroring your XP level with a pre-made attack set.
The 2nd GB game I feel is the most polished. "Humans" and "Mutants" both gain stats after battle, but "Mutants" may also learn new attacks instead. "Monsters" remained the same, but there is a new "Robot" class whose stats are determined by their purchased equipment. (Gold is fairly easily farmed.)
I'd also recommend action RPGs like the Secret of Mana series, or Crystalis (NES > GBC version).
