Publishers and their used games gripes.

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gtmtnbiker
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Re: Publishers and their used games gripes.

Post by gtmtnbiker »

yomomma1 wrote:Did you even read what I said? You read things too literally. Have you SEEN halo reach? damn it looks EXACTLY THE SAME yep. You didn't say halo reach, but you said halo, and I used that as an example. Considering that Halo 3 was released in 2007, It isn't an exact copy due to oh, everything.


Do you know anything about software development? Do you think they produced the new Halo rewriting everything from scratch?
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yomomma1
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Re: Publishers and their used games gripes.

Post by yomomma1 »

I said it took 3 years to develop and it did. "After the development of Halo 3, developer Bungie broke into teams; one group began working on an expansion, Halo 3: ODST, while another group, headed by creative director Marcus Lehto, began work on what would become Reach" I never said they re-wrote everything. But almost everything received something that changed it from the halo 3 design.
Flake
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Re: Publishers and their used games gripes.

Post by Flake »

yomomma1 wrote:I said it took 3 years to develop and it did. "After the development of Halo 3, developer Bungie broke into teams; one group began working on an expansion, Halo 3: ODST, while another group, headed by creative director Marcus Lehto, began work on what would become Reach" I never said they re-wrote everything. But almost everything received something that changed it from the halo 3 design.
Nice word-for-word Wikipedia quote. So you're saying that the development schedule was this:

Monday: Ship Halo 3
Tuesday: Cake and punch for staff
Wednesday: Split into two teams; use tape to divide office (flip coin for bathroom side)
Thursday: Delete Halo 3 engine
Friday: Begin soldering completely new computer boards to make Reach

Reach may have been GIVEN three years to be developed but that was a result of a sales and marketing plan, not actual development requirements.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
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jp1
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Re: Publishers and their used games gripes.

Post by jp1 »

yomomma1 wrote:Did you even read what I said? You read things too literally. Have you SEEN halo reach? damn it looks EXACTLY THE SAME yep. You didn't say halo reach, but you said halo, and I used that as an example. Considering that Halo 3 was released in 2007, It isn't an exact copy due to oh, everything.
No, you don't read things literally enough. You have taken your own interpretation of everything I have written and then said that I was the one who meant it that way. I have no problem with a disagreement just don't put words into my mouth.

To answer your question, I don't know if I have seen Halo Reach or not...I can't tell them apart.

The article (wiki) you quoted also said that they started development 3 years ago that doesn't mean it took them that long to complete it. And if you think they aren't reusing a good portion of what they built the previous version on then you are delusional.
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yomomma1
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Re: Publishers and their used games gripes.

Post by yomomma1 »

I said it took 3 years to develop. Which costs money. If you disagree with that statement, you can be wrong. You are making things up flake, I never said that they did anything like what you said. Oh and it IS a quote see the "s? That is what they are for. I said they started development 3 years ago, and It is getting released in.. A month or so. So it took 3 years to complete it. Do I need to explain that further? Development started 3 years ago, and it went gold a while ago. So yes it took 3 years to develop. Or do I need to repeat myself

?
Flake
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Re: Publishers and their used games gripes.

Post by Flake »

yomomma1 wrote:I said it took 3 years to develop. Which costs money. If you disagree with that statement, you can be wrong. You are making things up flake, I never said that they did anything like what you said. Oh and it IS a quote see the "s? That is what they are for. I said they started development 3 years ago, and It is getting released in.. A month or so. So it took 3 years to complete it. Do I need to explain that further? Development started 3 years ago, and it went gold a while ago. So yes it took 3 years to develop. Or do I need to repeat myself

?
When I said 'nice wikipedia quote' it was more a comment on the quote being from Wikipedia (the most reputable and trustworthy of sources) than my having a sudden revelation that the " symbols meant quotes. That other stuff I said is something I like to call 'humor'.

And you've been repeating yourself. You can stop. Look, simple concept:

I run to the store in 12 minutes.
I walk to the store in 30 minutes.

Just because I choose to walk, doesn't mean that 30 minutes is the actual time it takes to get to the store. That's just how long I gave myself to do it. If I chose a faster way, I could have gotten there in 12 minutes.

Same with game design. You don't release a game as soon as it is done if the most recent iteration is still selling quite well. You shelve it and develop your marketing strategy. Or, conversely, you take your time making it and only hire minimal staff until the final push.

They had 3 years. They probably didn't NEED 3 years. It just made financial sense to take their time or 'walk to the store'.
Last edited by Flake on Mon Aug 23, 2010 2:59 pm, edited 1 time in total.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
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jp1
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Re: Publishers and their used games gripes.

Post by jp1 »

Not every game "comes out" immediately upon the ending of it's development cycle. The game could have been finished for quite some time and sitting on a shelf waiting for the right time to drop.

How did I disagree with the statement that Halo Reach cost money to produce? I told you not to misquote me and say that it costs nothing. I'm not trying to pick on you or anything I just don't understand why every time I make a post you respond as if I have said something totally different than what I actually wrote.

Halo Reach undoubtedly cost money to produce I agree that it is an unequivocal fact. I disagree that it should have cost as much as previous versions.
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Re: Publishers and their used games gripes.

Post by ZeroAX »

Even if the Halo games are so similar they should be sold for less (and I heard a lot of complaining about OSTD but since I don't know the games I can't have an opinion on them) it doesn't change the fact that most games cost a lot of money to make.

And to prove that, since results speak better than words, see how many developers close after only a single failed game.


Heck Squaresoft almost went bankrupt after a failed movie.
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lisalover1
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Re: Publishers and their used games gripes.

Post by lisalover1 »

ZeroAX wrote:Even if the Halo games are so similar they should be sold for less (and I heard a lot of complaining about OSTD
Whoa, I never heard about Halo STD.
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jp1
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Re: Publishers and their used games gripes.

Post by jp1 »

lisalover1 wrote:
ZeroAX wrote:Even if the Halo games are so similar they should be sold for less (and I heard a lot of complaining about OSTD
Whoa, I never heard about Halo STD.

That version is only $20 at your local street corner. It's more fun and it last much longer.
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