Scott Pilgrim vs. The World

Brawlers and Beatemups
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the7k
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Re: Scott Pilgrim vs. The World

Post by the7k »

lisalover1 wrote: Really? I always thought that 4-player Beat-Em'-Ups were supposed to feel crazy and out of control. It sounds odd, but not knowing what is going on is part of the fun!
Yeah, but most beat 'em ups just have an attack button and a jump button. About the most advanced tactic in the common beat 'em up is to space out your punches to keep enemies in a constant stun state.

When a game kinda requires you to block, parry, evade, strafe and more, it becomes incredibly hard to do so when there's one million troops on screen. (Woooow.) It'd be like playing Street Fighter III with George Lucas & Michael Bay directing what goes on in the foreground.

That said, it was still fun. It was just more a Marvel vs Capcom 2 sorta fun than a Street Fighter III sort of fun.
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Re: Scott Pilgrim vs. The World

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the7k wrote:
Gamerforlife wrote:The combat isn't too great...
Honestly, I believe the combat for this game was one of its strongest points. I honestly can't think of any Beat 'Em Up with a deeper combat system with the exception of maybe Guardian Heroes, and even then I feel like this was deeper. (Granted, I still haven't played Dishwasher, but it felt much deeper than Castle Crashers to me.)
Hmmm, I don't know. Depends how you define deeper I guess. I guess if you mean technical gameplay...well, I don't know. I didn't really see that in Scott Pilgrim, I found the gameplay more sloppy than technical. And those early stat boosts in the mystery room don't help matters as they kind of break the game. They probably should have made the prices higher

When you look at depth in terms of content though, I think Castle Crashers gave you more moves and had greater combo potential. The air combos you could do were insane and the game gave you more ground combos than Scott Pilgrim does. The upgrade system had more depth too. Choosing what stat to put points into not only affected your performance, but what kinds of abilities you would unlock. Plus, you had weapons you could choose that gave you different stat boosts and abilities. Plus, the animal familiars, some of which could affect gameplay rather drastically(one of them makes that Ice level boss a joke). Plus, Castle Crashers was a longer game with more interesting boss fights. More variation in gameplay too(the swimming level, fire level, ice level, the brief vertical flight before the final stage, swamp level, camel riding stage, volley ball mini-game, etc.). It seemed like Scott Pilgrim tries to mix things up late in the game. I feel like Castle Crashers does everything Scott Pilgrim tries to do better. It's got beautiful cartoony visuals, a retro feel, some River City Ransom influence(and Guardian Heroes too), lots of humor and as great as Anamanaguchi is, I'd still rate the Newgrounds material in Castle Crashers higher. Four player play works better too, not quite as chaotic.

Plus, combat was just more intuitive and fluid to me in CC. It's something racketboy mentioned in his last post, combat in Scott Pilgrim doesn't quite feel right to me. Too stiff and slow and collision detection seemed a little hit and miss at times, I just didn't enjoy it. Don't get me wrong though, I did have some fun with Scott Pilgrim, I just don't think it's THAT great. If I scored it on gameplay alone, it'd be a five. When you factor in the graphics, music and retro fan service though, I'd probably rate it a 7 out of 10

dishwasher samurai is great in my opinion, if you're curious about check this out:

http://www.racketboy.com/forum/viewtopi ... =8&t=24008
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the7k
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Re: Scott Pilgrim vs. The World

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Well, one problem with my take on Castle Crashers is that, while I've played a lot of it, I don't actually have it. No Xbox 360, so I'll have to wait 'til the end of this month to actually play it in a single-player environment, where I might be able to appreciate it's depth more.

Still, based on all the beat 'em ups that I have played constantly, SP is on top. That includes every CPS1-2 beat 'em up, among many others. Even many of my favorite Beat 'Em Ups will usually come to some point where I feel like I had no chance of survival, regardless of my reaction time and knowledge of the system - with SP, I only ever got that feeling with the 'Survival Horror' mode.

While I feel SP's mechanics are solid and good (with the exception of the glitches, of course...), I'd certainly be lying if I said it wasn't the graphics, sound, characters and general universe of the game that more than sealed the deal for me.

Honestly, I feel that beat 'em ups and shmups (and maybe just games in general) need a good 'outer coating' to really be worth playing. I know that opinion comes off as shallow to many purists who believe it's all about the coding and the 'underneath', but I just don't think that's enough. While a solid foundation is important, it just needs more than a foundation.

That's why, if I'm offered Ikaruga or Chatting Parodius, I'm going to pick Parodius most of the time - not because I feel Parodius is deeper (quite the contrary, honestly), but because if I have to choose between shooting Horai ships or disco-dancing pandas... well, I'll always go with the latter. Same with, say, Ninja Baseball Bat Man versus The Punisher. Or Battle Circuit versus Alien vs Predator.

I mean, heck, Psychonauts would have just been another solid platformer were it not for all the fluff that made it feel like more than a game. Personal taste probably has more to do with it than anything.

I will at least concede that Castle Crashers was longer and had more variety... although, I didn't always like that variety. (Man, I hated that swimming level... like, really hated that swimming level...)
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elvis
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Re: Scott Pilgrim vs. The World

Post by elvis »

Well I'm a bit late to this game, but I'm loving the audio.

So many sampled sound effects from other games. I hear Hudson Soft's Super Adventure Island menus, Earthworm Jim's yelping dogs, and more obvious sounds from Mario and Double Dragon titles. Plus many more that my tired old brain recognises, but can't place.

Massive fan service. Loving the game to bits.
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Satoshi_Matrix
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Re: Scott Pilgrim vs. The World

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I picked this one up for PSN and man, do I LOVE it. Going in cold, I knew nothing about Scott Pilgrim and heard very little about it except that it was a modern take on River City Ransom (RCR EX on GBA notwithstanding). When I heard the Anamanaguchi soundtrack, I lost it.

As far as I'm concerned, best OST in years. YEARS.

I've been playing it with an arcade stick. I need to finish up my arcade cabinet. Once done, this game would look AMAZING in it.

Unfortunately, I haven't been able to get my USB Saturn controller to work with it. Does anyone know what the deal is?
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racketboy
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Re: Scott Pilgrim vs. The World

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Satoshi_Matrix wrote:I picked this one up for PSN and man, do I LOVE it. Going in cold, I knew nothing about Scott Pilgrim and heard very little about it except that it was a modern take on River City Ransom (RCR EX on GBA notwithstanding). When I heard the Anamanaguchi soundtrack, I lost it.

As far as I'm concerned, best OST in years. YEARS.

I've been playing it with an arcade stick. I need to finish up my arcade cabinet. Once done, this game would look AMAZING in it.

Unfortunately, I haven't been able to get my USB Saturn controller to work with it. Does anyone know what the deal is?
What arcade stick are you using? Mine doesn't seem to work, but I did just get a new Hori stick -- I'll have to try that...
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the7k
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Re: Scott Pilgrim vs. The World

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Satoshi_Matrix wrote: Unfortunately, I haven't been able to get my USB Saturn controller to work with it. Does anyone know what the deal is?
Yeah, no USB controllers work with the game, for some reason. I assume it's because they rushed the game out - they already said that was the reason there was no online in it.

I know that my Tekken 6 arcade stick worked with the game. Not that the T6 stick is a good arcade stick...
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Satoshi_Matrix
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Re: Scott Pilgrim vs. The World

Post by Satoshi_Matrix »

racketboy wrote: What arcade stick are you using? Mine doesn't seem to work, but I did just get a new Hori stick -- I'll have to try that...
I'm using a Paewang Revolution (works for both Xbox 360 and PS3!) modded with sanwa OBSN-30s, a sanwa JLF and an octagonal gate. When modded, this is the best stick you can get in my opinion.

It works perfectly with scott pilgrim vs the world the game.
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Re: Scott Pilgrim vs. The World

Post by Gamerforlife »

This is another take on the game from the hardcoregaming 101 blog, that I think is an interesting read

http://blog.hardcoregaming101.net/2010/ ... ments.html
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the7k
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Re: Scott Pilgrim vs. The World

Post by the7k »

Yeah, the leveling is very haphazard. It's definitely what made the game feel hokey at points, but on the other hand, I'm not sure it would have been the right choice to just flat-out eliminate the leveling mechanics either. It's a tough call.
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