I want to address this last point you made. It's a true statement, yet the amount of punishment and BULLETS a character takes in most shooter games is FAR more than any movie character can take who isn't a superhero. Also, there will be specific moments in a movie where a character gets hurt and it will grab the audience's attention. In most shooters, you're pretty much getting shot in every single fight. Getting shot is just a given in shooters, it has no dramatic impact like it does in a movie. No suspense whatsoever
I'm tired of hearing about how cinematic video games are when for the most part, they are not even close to being cinematic for reasons I have mentioned. Being cinematic goes beyond just cutscenes and dramatic cameras angles and slow mo, which is something a lot of developers just don't seem to understand
It's just my opinion, and I don't want to insult the fans of Uncharted 2, but when a game like that gets so much acclaim and is said to pushing gaming forward as an entertainment medium, it just makes me feel like the gaming industry is still very immature and we are too easily impresssed. Again, that is just my opinion, but at least we do agree that the game isn't really moving gaming forward
What "Great" game did you end up hating?
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Gamerforlife
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Re: What "Great" game did you end up hating?
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
Re: What "Great" game did you end up hating?
Glad we're reaching some common understanding. The only thing I'll add is that - as you pointed out yourself - action films are increasingly video game-esque. One only need look at the Transformers films, for example. Something like Uncharted 2 has a lot in common with them in terms of direction, effects, pacing, dialogue, acting, sound, etc. Both are certainly cinematic in that they draw on conventions of film making and exaggerate/exploit them for obvious effect.Gamerforlife wrote:I want to address this last point you made. It's a true statement, yet the amount of punishment and BULLETS a character takes in most shooter games is FAR more than any movie character can take who isn't a superhero. Also, there will be specific moments in a movie where a character gets hurt and it will grab the audience's attention. In most shooters, you're pretty much getting shot in every single fight. Getting shot is just a given in shooters, it has no dramatic impact like it does in a movie. No suspense whatsoever
I'm tired of hearing about how cinematic video games are when for the most part, they are not even close to being cinematic for reasons I have mentioned. Being cinematic goes beyond just cutscenes and dramatic cameras angles and slow mo, which is something a lot of developers just don't seem to understand
It's just my opinion, and I don't want to insult the fans of Uncharted 2, but when a game like that gets so much acclaim and is said to pushing gaming forward as an entertainment medium, it just makes me feel like the gaming industry is still very immature and we are too easily impresssed. Again, that is just my opinion, but at least we do agree that the game isn't really moving gaming forward
The term "cinematic" doesn't equal mature, artistic, innovative, etc. film making, which is what I think you are referring to. I think when people say Uncharted 2 is cinematic they are generally referring to it's similarity to those over the top blockbuster action films like Transformers or Iron Man, not to something like Crouching Tiger, Hidden Dragon, No Country for Old men, Citizen Kane, etc.
Re: What "Great" game did you end up hating?
If you think the platforming in DKC is bad, then you should try out Rare's earlier work Snake Rattle 'N' Roll. That's sadism at its finest.Original_Name wrote:Any Rare platformer (I've played literally all of them on Super Nintendo and Nintendo 64) -- particularly the Donkey Kong Country series. Listen, the DKC games have some of the most godly soundtracks I've ever heard, but playing them is another story entirely. Honestly, they bore me to tears.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
- Lord_Santa
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Re: What "Great" game did you end up hating?
since I'm retired, I have all the time in the world to play gamesyomomma1 wrote:If you spend 1000 hours playing a game you hate. You are lying about one or the other.
and since I modded the game, the hours add up
and trust me when I say, that I've tried to love it
:edit
and to me one thousand hours of game-time isn't all that much
as mr. popo added, it's easy to get lost for thousands of hours into one game
and I wouldn't hate a game, if I didn't know it by heart
hate is a strong emotion to me
it takes time to grow
C-64 will never die
- only the players
- only the players
Re: What "Great" game did you end up hating?
Rephrase. If you play a game for 1000 hours, you got some enjoyment from it. Whether that was a mod or cheats or whatever. This, however is not true for QA testers, who play Dora the explorer For 3000 hours trying to find bugs.
- Lord_Santa
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Re: What "Great" game did you end up hating?
correct in your perceptionyomomma1 wrote:Rephrase. If you play a game for 1000 hours, you got some enjoyment from it. Whether that was a mod or cheats or whatever. This, however is not true for QA testers, who play Dora the explorer For 3000 hours trying to find bugs.
I did enjoy it for the time I played it
but I ended up hating it as the thread points out
someday I will probably return and try to mod it to my liking
unfortunately the engine has severe limitations, which I am having a hard time over-coming
C-64 will never die
- only the players
- only the players
- Hobie-wan
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Re: What "Great" game did you end up hating?
Indeed. The concept and such of that game was really fun. But often while playing you'd just launch yourself off a cliff or get hit with a projectile that you swore was higher or lower than you. I wanted to like that game but it just wanted to kick me in the nads.MrPopo wrote:If you think the platforming in DKC is bad, then you should try out Rare's earlier work Snake Rattle 'N' Roll. That's sadism at its finest.
I've never met a pun I didn't like. - Stark
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My trade, sale and services - Rough want list - Shipping weight reference chart - AC Power Adapter reference list
Re: What "Great" game did you end up hating?
Fallout 3. I could never tell when I was progressing through the story or not.
EDIT: Actually I hate the fallout series in general. One and two on the PC suffer from the same problems as 3 (as in being way too open). Plus they are hard as hell (for me at least).
EDIT: Actually I hate the fallout series in general. One and two on the PC suffer from the same problems as 3 (as in being way too open). Plus they are hard as hell (for me at least).
Re: What "Great" game did you end up hating?
I did find F3 to be a high-maintenance game. It's like you have to constantly keep junking for items which detracted from the fun for me. Developers should offer an 'easy mode' for us who just want to get on with the story and the occasional sidequest. As streamlined/linear Mass Effect was I enjoyed it much more overall, but F3 did have a few incredible scenarios.Kevman wrote:Plus they are hard as hell (for me at least).
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The Apprentice
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Re: What "Great" game did you end up hating?
My best example would be Legend of Zelda: OoC. "Great" game with horrid camera and targeting system that take potentially awesome boss fights and turn them into frustrating z-tapping sessions. Oh, and annoying level design, like enemies that will electrocute you if you touch them, which can pass through walls and float around, and can only be killed with a weapon you aquire after you've already ran around them.
Hatta wrote:Die Hard Arcade has Deep Scan in it. That's like retro inside retro. They must have heard we liked retro (dawg).
Jrecee wrote:What I like to do is knit little sweaters to put on the games.